Jump to content
  • 0

sound footsteps !?


Question

7 answers to this question

Recommended Posts

  • 0
Posted
1 hour ago, Ainz Ooal Gown said:

<snip> create an map event that runs on player touch and plays a sound. This would mean u would have to put a event tile on everything you want to make "footsteps" on.

Please don't do this, unless you want your game to not work with a couple of maps and a few players.

 

The only feasible way of doing this at the moment would be to make a source edit, and a method to determine what sound should be played on which tile.

  • 0
Posted
16 minutes ago, Joyce said:

Please don't do this, unless you want your game to not work with a couple of maps and a few players.

 

The only feasible way of doing this at the moment would be to make a source edit, and a method to determine what sound should be played on which tile.

 

Yeah that's why I said "which would be a mission to do and not recommended"

  • 0
Posted
4 hours ago, Ainz Ooal Gown said:

Only way I can think without a source edit, which would be a mission to do and not recommended is to create an map event that runs on player touch and plays a sound. This would mean u would have to put a event tile on everything you want to make "footsteps" on.

 

Use event parameters to check the player's X and Y coordinates, and when one changes, play a footstep noise.

  • 0
Posted

I only have a few weeks running the engine and I am interested in implementing footsteps sounds in my game, any advice on which part of the client files the map related part is handled?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...