Jump to content
  • 0

Combat Text


AccurateNoodle

Question

Hello first of all, I've never seen an ''evaded'' or ''missed'' for some reason. Perhaps it's broken?

 

But my main question is, how do I make it show 0's when a player hits 0?

 

At the moment if a player hits 0, it shows nothing. I'd like either a ''blocked!'' or a 0 showing instead of nothing :/

 

thx :)

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

The damage text that hovers over your character.

 

(i.e '-1' '-2' '-1' 'stun' )

When the character takes 0 damage or evades damage, it simply doesn't have text instead of displaying 'Evade' or 'Miss' or 'Blocked'

 

EDIT: I found the color codes for 'Missed' & 'Blocked' text in: Server > Resources > Colors.

  <ProximityMsg>argb(255,220,220,220)</ProximityMsg>
  <Blocked>argb(255,0,0,255)</Blocked>
  <Status>argb(255,255,255,0)</Status>
  <Missed>argb(255,255,255,255)</Missed>
  <Critical>argb(255,255,255,0)</Critical>
  <PhysicalDamage>argb(255,255,0,0)</PhysicalDamage>
  <MagicDamage>argb(255,255,0,255)</MagicDamage>
  <TrueDamage>argb(255,255,255,255)</TrueDamage>
  <Heal>argb(255,0,255,0)</Heal>
  <AddMana>argb(255,0,0,255)</AddMana>
  <RemoveMana>argb(255,255,127,80)</RemoveMana>
  <Dash>argb(255,0,0,255)</Dash>
  <NoAmmo>argb(255,255,0,0)</NoAmmo>

Looks like 'missed' is set to white, and 'blocked' looks like it is set to red.
Maybe the colors have something to do with the visuals.




 

Link to comment
Share on other sites

  • 0
4 hours ago, CosakiGames said:

The damage text that hovers over your character.

 

(i.e '-1' '-2' '-1' 'stun' )

When the character takes 0 damage or evades damage, it simply doesn't have text instead of displaying 'Evade' or 'Miss' or 'Blocked'

 

EDIT: I found the color codes for 'Missed' & 'Blocked' text in: Server > Resources > Colors.

  <ProximityMsg>argb(255,220,220,220)</ProximityMsg>
  <Blocked>argb(255,0,0,255)</Blocked>
  <Status>argb(255,255,255,0)</Status>
  <Missed>argb(255,255,255,255)</Missed>
  <Critical>argb(255,255,255,0)</Critical>
  <PhysicalDamage>argb(255,255,0,0)</PhysicalDamage>
  <MagicDamage>argb(255,255,0,255)</MagicDamage>
  <TrueDamage>argb(255,255,255,255)</TrueDamage>
  <Heal>argb(255,0,255,0)</Heal>
  <AddMana>argb(255,0,0,255)</AddMana>
  <RemoveMana>argb(255,255,127,80)</RemoveMana>
  <Dash>argb(255,0,0,255)</Dash>
  <NoAmmo>argb(255,255,0,0)</NoAmmo>

Looks like 'missed' is set to white, and 'blocked' looks like it is set to red.
Maybe the colors have something to do with the visuals.




 

This! I'll look unto that!

 

5 hours ago, Dashplant said:

Which combat text? 

What Cosaki said. For me it never worked.

 

For some reason, is it broken atm??

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...