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Community Answers
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Zetasis's post in Question about Intersect - Fitting my Sprites was marked as the answer
In the first video I show you how to add/edit classes. You can edit the speed of a class through that or by items.Â
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Not sure if this was directed at me or not but if so, what?
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Zetasis's post in PvP On/Off for Faction System was marked as the answer
I’m pretty sure this would require source to do. At the moment I can’t think of anyways to make a system like that work with the event system.Â
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Zetasis's post in needing some paperdolls was marked as the answer
This, pretty much.Â
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Just take a sprite that you want the armor from and delete any and all skin related pixels. What should be left is your paperdoll armor.
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Zetasis's post in How change position GUI Buttons? and bug GUI was marked as the answer
This thread may help a bit.
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Zetasis's post in Change the player respawn location was marked as the answer
There is an on-death trigger condition for events. That’s what you will want to look for.Â
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Zetasis's post in Refine/Upgrade Weapons. was marked as the answer
It’s not possible with the way you are asking. To achieve what you want you will need to make 4 different items.Â
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Zetasis's post in Multiple People Same Project was marked as the answer
Yes. You will need a host/server to do this though.Â
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Once you you have a host/server with your game up just send a copy of your client, editor, and all the client and editor files to your team members. The team members will have to login with the client and you will need to set there power to administrator in order for them to gain access to the editor.Â
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Zetasis's post in sounds/events was marked as the answer
Just a quick answer and it may not work but try having the sound play before the warp.Â
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Zetasis's post in Holding an item was marked as the answer
Don’t use an npc first off. Use the resource editor. It’s specifically designed for what you’re wanting to do. In the resource editor you can specify which tool should be held in order to harvest the resource.Â
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Zetasis's post in What i have to do if want more detail on my game? was marked as the answer
At current stage of the engine, no. You cannot add more walk frames or death frames or anything like that yet. Once the source is released though you could always program in all the features you want.Â
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Zetasis's post in How do i make the background of items invisible? was marked as the answer
Okay make sure you are placing the tiles on the mask layer. Since there is nothing connecting the edges of those tiles to the tiles next to them if you place them on the ground layer you're going to have a black border.
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Zetasis's post in Character Movimentation Issues was marked as the answer
I’m not entirely sure but think that is intentional. If you look at the original sprite images that come with intersect you will see that the first and third frames of the image are the same. My only suggestion to fix your problem is to make the first and third frame in your sprite sheet the same.Â
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Zetasis's post in help - how to add tilesets? was marked as the answer
Adding tilesets is pretty simple. Simply locate the graphics folder in the client/editor folder and inside should be a folder called tilesets. Just put your .png tileset images inside the tilesets folder and they should be ready to be used in your client/editor.
