SkywardRiver Posted March 8, 2016 Posted March 8, 2016 My content has been deemed too negative for this venue, so I shall be removing it. I wish you all good luck in your ventures, and encourage you to branch out and try new things... Bye.
SkywardRiver Posted March 8, 2016 Author Posted March 8, 2016 Aye. I added some more Voxel particles since. How's this?
Beefy Kasplant Posted March 8, 2016 Posted March 8, 2016 That's a lot more fiery. First one was more like embers. Got any more info on this project?
Kibbelz Posted March 8, 2016 Posted March 8, 2016 Looks pretty cool to me, What graphic library did you use?
Kibbelz Posted March 8, 2016 Posted March 8, 2016 I thought so, however I'm not as familiar with Unity as you guys
SkywardRiver Posted March 9, 2016 Author Posted March 9, 2016 Thanks guys Not much info I'ma release on the project yet. The gist of it is that it's a Open World RPG that's focused on Exploration, Combat, and Tribal Management. More info coming as I get more work done on it
SkywardRiver Posted March 10, 2016 Author Posted March 10, 2016 New zombie-esk model. not sure if I'm even gonna include it in the final game, but there it is
«ace» Posted March 11, 2016 Posted March 11, 2016 Looking good, I love voxel graphics. Have you decided whether you are going to try to implement multiplayer?
SkywardRiver Posted March 11, 2016 Author Posted March 11, 2016 Since this will be a loosely structured RPG, I think straight up multiplayer will not be included. HOWEVER, I've been thinking it over and I believe I'm going to create some late-game Arenas to PvP in with your most leveled character. I'm planning to make combat in this game fairly in-depth so hopefully that'll be fun to partake in
SkywardRiver Posted March 25, 2016 Author Posted March 25, 2016 Been a while. Here's my new working inventory system, and dual wielding Wolftooth Swords:
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