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Make an event item that doesn't consume on use?


Ravenborn

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Anyone know of a way to do this? I know I can just give the player another one in the event but it still destroys the original and removes it from their hotbar. 
EDIT: I was able to find a way around this by creating a spell, but I'm still interested in the answer to this.

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Your best bet now is to do as you suggested and just give them another. 

 

When the source comes out I’m sure you could make a quit edit to be able to differentiate between event based items that are consumed and not consumed on use. 

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