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Is there a way to create a event that will autorun even when there are no players connected to the server?
I managed to create a event that does exactly what I wanted it to do, but only as long as at least one player is connected, with no connected players the even does not run and so the even does not work as desired.

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Posted

I thought it already was global when adding it to the "Common events editor".

I cant find anywhere to make it global in there either (I know how to do it for map specific events), how do I make it global?

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Posted

Ah i thought you were talking about a map event. It was a long stretch since i doubted events could be run with no players on a map. I'm fairly sure its not possible at this time. Why do you need this event anyway?

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Posted

I was trying to implement a daily quest, sense the quest system does not really support it on its own (as far as I have been able to figure out at least).

It supports repeatable quests but there is no way to control how long you have to wait until the next time you can run it.

There is also the case of events happening on certain days of the week, you need to be able to keep track of how many days have gone by and this means you would need it to run regardless of if there are any players online.

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