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Faction system through Events?


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What McAdams said, basically. Let's say you have 4 factions: Create a variable called Faction. Have an event that allows the player to choose an option (Can even be on login), then depending on the option selected set the variable to 1,2,3 or 4 (Faction 1,2,3 or 4). Then either throw a condition down in the quest requirement OR make a conditional branch on the event that gives the quest. ie. Conditional branch (Faction is equal to 1) - > Show option: "You're just the person I'm looking for.. will you do this task etc" - > When "Yes": Start Quest -> When "No": Show text: "That's too bad."Β 

Hope that helps :)

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