panda Posted July 13, 2017 Share Posted July 13, 2017 So I started spriting again for a personal project of mine, and the target is 16x16 art. Currently I'm working on the basic nude humanoid sprite, but once I've completed that I'll start work on some other things. Any and all feedback would be appreciated for this, whether it be the shading of an individual pixel, the amount of time per frame, or more encompassing critique. As of 7/12, I have the upward and downward facing sprites for both walking and idle (200ms/frame for walking, 500ms/frame for idle).While I'm pretty sure nobody will bother trying to use or ask to use the graphics I post here for feedback, these graphics are not to be used if it weren't abundantly clear from the presence of identification marks on the images. emptyaccount and Xeno 2 Link to comment Share on other sites More sharing options...
Guest SherwiN Posted July 13, 2017 Share Posted July 13, 2017 Impressive.. Wanna see some armored one I always sprite on 16x16 rather than 32x32 then just scale the sprite on program, so that will reduce the file size of the image and load faster and look more pixelated game Link to comment Share on other sites More sharing options...
emptyaccount Posted July 13, 2017 Share Posted July 13, 2017 Even tho I've seen sprites very similar out there, the sprite is cute AF haha ❤ Link to comment Share on other sites More sharing options...
Refur Posted July 13, 2017 Share Posted July 13, 2017 Looks really nice for me, also I like the animation movement. Maybe you could accentuate better the brightness in relation to the other shades (or vice versa), but it'd be just a style decision. Link to comment Share on other sites More sharing options...
Giligis Posted July 13, 2017 Share Posted July 13, 2017 I've always loved 16x16 art for some reason. You did a good job, I love the little swings of the arm. Super cute sprite, would love to see more!!! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now