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Map Size Questions



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You can change it, but this is not recommended as you'll cause all sorts of problems if you don't know what you're doing. Since maps are rendered seamlessly as it is I would highly recommend connecting maps over making big ones. To connect maps just double click on the blank space next to a map in the editor, they'll appear to be ''one'' map in the game client.


(For a short explanation: Maps are cached in GPU memory once rendered, they are currently stored in a texture at a size that the majority of GPUs will accept. If you change this drastically, however the textures would become much larger and many GPU's, especially older ones will start showing issues.)

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