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Set player checkpoints?


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Posted

Right now on death players respawn at their initial class spawn.

How would I go about making them spawn at the nearest set respawn/checkpoint?

6 answers to this question

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Posted
17 minutes ago, Agoraphobic said:

Easiest way is to have a variable named "Checkpoint". As you progress or click a checkpoint assign that variable a number. When they die, they will go to initial map, have an Event run and check the condition of what number the Checkpoint variable is saved to. Then have said Event warp the player to that desired area.

 

That's how I recommend people do it. That also grants the ability to have different checkpoints or spawn areas based off of classes. A win all the way around.

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Posted

I don't know precisely with intersect, but on orion, and any other eclipse based engines, you set respawn point per map,

so if you die on map2, you cant set it to respawn on that map etc etc

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Posted

Easiest way is to have a variable named "Checkpoint". As you progress or click a checkpoint assign that variable a number. When they die, they will go to initial map, have an Event run and check the condition of what number the Checkpoint variable is saved to. Then have said Event warp the player to that desired area.

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Posted
2 hours ago, Agoraphobic said:

Easiest way is to have a variable named "Checkpoint". As you progress or click a checkpoint assign that variable a number. When they die, they will go to initial map, have an Event run and check the condition of what number the Checkpoint variable is saved to. Then have said Event warp the player to that desired area.

 

This is what I'm looking for! :D 

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Posted

I know this is a bit old but still applies. Can someone make me an example of this because this doesn't really say much on how to set this up. I understand how to make a variable but i need to know how to set up the checkpoint events and the event that should go in class start area.

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