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daviih123

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  1. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// -------------------------------------------------------------------------------- 2019-08-17 18:17:57.532 [Error] Received unhandled exception from . 2019-08-17 18:17:57.689 [Error] Message: Invalid character after parsing property name. Expected ':' but got: �. Path 'Combat.levelreq', line 95, position 13. 2019-08-17 18:17:57.704 [Error] Stack Trace: at Newtonsoft.Json.JsonTextReader.ParseProperty() at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at Intersect.Server.Localization.Strings.Load() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Localization\Strings.cs:line 533 at Intersect.Server.ServerStart.Start(String[] args) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:line 48 2019-08-17 18:17:57.704 [Error] Time: 8/17/2019 6:17:57 PM -------------------------------------------------------------------------------- /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// i tried to open my server but he calls to close with any button at before server totally charge sorry im from brazil /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// https://ascensiongamedev.com/resources/filehost/ea416219f45498e142c605752050b92a.log /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  2. Sim Mombi, deves seguir a página: https://facebook.com/fantasyonlinemmo
  3. yeah @jcsnider i know, that's enough for me, i just dont wanted to be on my computer to need to check the server everytime, other thing, players at my game says that when server crash appears and they reconnect, sometimes they got rollback lvl / itens, any idea that what can be?
  4. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/671d8cddc4168f707af1ecbc3701cdbe.log idk where came from this, but i suspect that is something that the players do inside the game, with the systems of intersect itself, so i uploaded the error logs from my server for you guys /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// I buyed a windows VPS (brazil) and put a intersect 5.1 online game, sometimes server crashes and need to be restart manually my question is, can i sign a service from you guys to put a game online? i mean i just wanted to stay with the server online without crashes, or some kind of auto-reconnect system...i remember jcsnider already tell me about this other time thanks in advance! /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  5. How do i do to set a switch in a spell traansformation? i dont wanna my players to get 50 tranforms at the same time to get 999stats + pls help
  6. any way to make ''tab''' select from more distance? i mean not every classe are meelee to target body-to-body
  7. in that version is possible to make transformation only 1 actived per time?
  8. have a system to when player log in after server crashes the npc's attack him to death even before he seen whats happenin? i mean npcs even aggros can avoid player recently logged
  9. hmmm should i expected that in Brazil the ping is 150~200ms but the server runs smooth?with little lag spykes? is that worth it? or better to contact a vps brazilian service? I would like to hire a intersect hosting sulitions 'cause of the server will be online 24/7d, hosting myself server always crash and i have to re-open sometime...
  10. ok i did this in spawn/execution conditions i did nothing but its only switching one time as well... (its 2 switches 'cause is one for quest take and another to quest completed) i did something wrong? or that means intersect can't handle a daily quest? @jcsnider
  11. Hello guys So, i was trying to do a Daily Quest system to my project but i can't make it... i created a repeatable quest in "on quest completion" i put a reward page 1 and put a switch1 = true so in page 2 i wanna put to reset that switch in 00h so i put condit if time is between 12am to 6 am then > switch false the problem is that the switch is nothing switching to false on 00h, what do i did wrong?
  12. it works <3 thanks !! since you are here, explain me one thing please? i see that in your project you put a slot for ring and other stuff, how you put that? in your game appears new windows in ''character equipament'' when you change that .xml? 'cause on mine its only helmet, armor, weapon, shield and boots...
  13. I see @defaultx, here is the paperdoll: https://prnt.sc/l0czr1 on that sprite set: https://prnt.sc/l0czsb is that right?
  14. Hello guys! So, i was thinking in make some Wings paperdoll in my game, right, i put the Wing on Helmet Slot, but i have an issue when character moving up, down the image can explain more... image: https://prnt.sc/l0cec1 okay, how u can see, when character in down everything is alright, same at when he's right or left side, but when it goes up, the Armor comes up to the Wing, i dont like that, i put on helmet 'cause i think helmet stays over armor, i want the wing to stays over the armor not armor over the wing (when character is up) i know that i need to edit server/resources/config.xml file, but what line do i change? and what i need to change? im confused 'cause i was thinking the helmet always came on top, but it seens is not like that... Please someone help!! thanks in advance... (if u know how to do that please post a printscreen of what my config.xml needs to look like) Sorry for bad english, im from Brazil...
  15. Hello guys, i dont know if someone already spot this feature here in the fórum ('cause have a lot of topics) but I think if a PK System is possible, i mean if someone kills another, maybe should appears a Icon under his nickname (like a skull) and change color to "red", and if it is possible put for ADM to choose how many kills turn certain player into PK, 1kill streak, 2, 3..etc. Maybe in beta 5? +_+ That's my suggestion, sorry for bad english <3 and thanks
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