Jump to content

ValiantNorth

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by ValiantNorth

  1. I may be wrong but I think everything auto-rotates at the moment, this will probably be fixed in 2.0. (Once again not 100% sure just drawing from knowledge and experience)
  2. (Above is variant of my server config file) If you look at the BOLD text you can see that the "Hair" slot allows us to create paperdolls for hair that show up BELOW helmets but above all other gear. It's up to you to find the balance between hair length, ect so it doesn't overlap too many things. You can give that a shot if you would like, the only thing is it would be weird to "Equip" hair unless you name the hair items something like "Hairstyle Card: (Hairname)" or something like that. The other way is to just make unique Male/Female models for each hair style, and just make them an option for class selection.
  3. A MUD is an acronym for Multi-User Dungeon a Multi-User Dungeon is a text based multiplayer adventurer game that usually took place within a DOS Prompt (Ghetto right??) So basically it's all text, there is no GUI or game world to visualize, it's all written in descriptive text. If you're used to newer games, you may almost take it for granted that graphics even exist in the first place, this how people MMO'd before the days of Visual Online adventure games. Obviously as time went on people realised how much better a MUD could be by adding a Visual Component and thus the Visual MUD (Or Dungeon Crawl) genre was born. Usually sporting little to no graphics these games still relied heavily on text descriptions but features a lot less guessing and checking since you could see where you were going.
  4. Wow this made my day! All this progress is really making me excited. *infinite drooling*
  5. No a majority of the graphics are currently from a Public Domain sprite sheet but myself and someone else is using them to create a new original set for this game. A whole bunch of original art is already in the game in various places, it's added as it's made so some things clash at the moment but that's expected. If you're used to playing more modern RPGs the design can seem a little off-putting and I can totally understand that, as a fan of older RPGs I think this sort of aesthetic brings up fond memories of text commands and the like. Also, you're right to notice the contrast between character and world as I am actually using the tiles in unique ways to give it an original look. Instead of instanced buildings they are all 'cut-off' and always open, kind of like The Sims (for a crappy example). I'm using much more detail than most Visual Muds which makes the characters look stale in contrast. Fortunately making 'cosmetic' diversity is very easy and rewarding, meaning nobody will look the same and everyone will strive to get those "flagship" items. (in theory) In conclusion I totally understand what you mean, I guess it would appeal to people who like MUDs and Visual MUDs, thanks for the feedback though I appreciate it! Thank you very much I appreciate that! It does carry itself that way I have to agree. I'm going the extra mile to add a lot of "Inspector" details and text-feedback via colored chat text, the more the better in my opinion! ^~^
  6. Yeah it's going to have a sort of 90's visual MUD feel to it with more functionality of course. I appreciate the kind words!
  7. Nice renders man seriously! This looks fantastic (I personally love the style so I might be bias!)
  8. After lots of work on the original project for this game, it was scrapped due to technical limitations. I gained tons of experience in the process though and a while back decided to start making the game again from the ground up with the new 1.9 engine. (Was using 1.6 before?) Anyways with the coming release of Intersect 2.0 and hopeful unlocking and completion of long awaited features, I thought now would be the perfect time to do open testing. So sever is up, game is playable to a point. (1 class is playable for now but next update will make 2 more classes playable ((even though they can all be chosen)) ) been putting over an hour of work in every day for the last month so daily updates will continue from now until 2.0.
  9. Nice resources man, thanks for the share. I'll take a listen!
  10. Thank you - and at the moment I do not have any to provide but i'll certainly have some up in the coming week!
  11. Useful Links: Main Project Page (SF) Eradon Wiki Community Forums Bug Tracker Update Logs Server Status Checker [===============================///////////////////////////////////////////////////////////////////////////////////////===============================] Introduction: [===============================///////////////////////////////////////////////////////////////////////////////////////===============================] World Map: [===============================///////////////////////////////////////////////////////////////////////////////////////===============================] General Info: [===============================///////////////////////////////////////////////////////////////////////////////////////===============================] Launch Day List: [===============================///////////////////////////////////////////////////////////////////////////////////////===============================] Download Links: Download Link 1 ~ Sourceforge Download Link 2 ~ IndieDB
  12. Hello there, my name is Nick but everybody calls me Valiant. I'm 23 I've been using 2D Game Making engines to make RPG's for around 10 years now, I've been recently learning cross-platform app creation with Construct 2.I've used lots of pre-packaged ORPG Engines and this is the Engine I have been waiting for now ever since XW shut down. (Good riddance in my opinion). I seriously appreciate the work you are doing I love the synergy of this Engine and have decided to jump back into making the ORPG of my dreams! I used to be an obsessive speedrunner/streamer but I've recently switch to making Youtube videos as those are much simpler for me to make than devoting X time to streaming. I play music and I currently live with my grilfriend and I'm getting back into developing with with this godsend of an engine. Shoutouts to the AGD community and of course it's creator - thanks guy and I hope to meet everyone!
  13. Going to make a post about ToS, a game I'm working on using Intersect.

  14. Hey I'm setup to record. I have a voice with mid pitch & low tones. I can do most types of VO work let me know if you're looking for anything like a cinematic announcer or maybe an announcer for a trailer video?
  15. Good ideas, I like the idea for the open concept on the buildings. It gives it that "free-roam" kind of feeling - not having to switch maps to enter somewhere. A good story is great way to create a strong foundation for you game so hopefully when I see some story I can get a better idea of how it's all going to play out. Keep it up.
×
×
  • Create New...