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Xeno

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Everything posted by Xeno

  1. Added more platforms, some objects, water, and a building:
  2. Increased the color count, and added more platforms:
  3. Lightened the skin color, gave the platforms more depth and created some basic armor.
  4. Playing around with some sidescroller graphics. May be used in a future game, may not. Critique is welcome.
  5. No prob. Here's the link for the road map: https://www.ascensiongamedev.com/forum/90-roadmap/
  6. No. However, if you look at the road map for the engine you can get a general idea.
  7. Intersect source, of course. ;-)
  8. I personally know of someone who's already created a turn based system, albeit in another language. Once source is released, there might end up being a tutorial on how to create it. If not, your best bet is to network with some proficient coders when the time comes.
  9. Once source is released, yes.
  10. Created a tombstone, and obelisk:
  11. Wasn't really happy with the way I did leaves the first time. So, I redid the tree:
  12. Made some grass, and a tree:
  13. Playing around with a new style. Will be adding to this over time. All critique is welcome.
  14. What McAdams said, basically. Let's say you have 4 factions: Create a variable called Faction. Have an event that allows the player to choose an option (Can even be on login), then depending on the option selected set the variable to 1,2,3 or 4 (Faction 1,2,3 or 4). Then either throw a condition down in the quest requirement OR make a conditional branch on the event that gives the quest. ie. Conditional branch (Faction is equal to 1) - > Show option: "You're just the person I'm looking for.. will you do this task etc" - > When "Yes": Start Quest -> When "No": Show text: "That's too bad." Hope that helps
  15. Not really. Just curious as to how they would look..
  16. Xeno

    Free Icons

    Added some orbs:
  17. These are really great. Can I request some buildings?
  18. Xeno

    coins

    What res? Retro resize, or regular? Would help to see what graphics you want to match with possibly.
  19. Work out the core concepts, create a world design and storyline, then work into the finer details. Dedication will always be pivotal, as things can always be re-worked as long as they're actually done. Too much dicking around and you get swallowed.
  20. Love the trees. However, the skeletons seem a bit big by comparison of the other sprites?
  21. Looking really good.
  22. Just upload the images to here: https://www.ascensiongamedev.com/filehost/
  23. Looks really good
  24. Nice work. As far as creating a topic, just start a new one called PinkAngel's Sprites or something, and edit the post whenever you have a new sprite.
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