-
Posts
688 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Downloads
Everything posted by Khaikaa
-
I think he is joking with the credits thing lol
-
This may be a stupid question but does adding labels as comments (I mean, without adding any go to label command) costs to the cpu?
-
Hi everybody, I have a technical question right now about event flow. Imagine the next scenary: - There is a player variable called value which can value 0, 1, 2, 3 or 4. - We want to make an event that checks that variable's value and acts in consequence. We can do in 2 diferents ways: 1st option: Simple conditional branches We can make a structure like this: Conditional branch: [Player Variable value is equal to 0] @> do stuff @> : Else @> : End branch Conditional branch: [Player Variable value is equal to 1] @> do stuff @> : Else @> : End branch etc 2nd option: Inner conditional branches Conditional branch: [Player Variable value is equal to 0] @> do stuff @> : Else @> Conditional branch: [Player Variable value is equal to 1] @> do stuff @> : Else @> : End branch : End branch etc Both options will do the very same thing, but which one is cheaper for the server/client? Also, there is the possibility to add label and go to laber commands to the first option so it only runs a portion of the event, for example: Conditional branch: [Player Variable value is equal to 0] @> do stuff @> go to label endEvent @> : Else @> : End branch Conditional branch: [Player Variable value is equal to 1] @> do stuff @> go to label endEvent @> : Else @> : End branch etc label endEvent is it cheaper for the server/client doing the label/go to label thing or running the whole event? Thank you!
-
We need more info Also, it is a common error when you rewrite the damage formulas wrong, so be sure that's not a problem of npcs fighting or something like that
-
I just relized it was not a problem on the sql query but a mistake on another point of my code. Problem solved.
-
It's so easy to use, you only have to do the following: 1st: Create a common event which is triggered by command(for this example we'll use the command /greet) 2nd: Add a "Add chatbox text" command. That command will display the following text: "\pn sais hello to \param" (without the " thing). You can change the text color to blue(for example) and display it on the local channel. 3rd: Save that common event. 4rd: write "/greet Khaikaa" in the chatbox and press enter. You will see the next text in the chat: SkyZero sais hello to Khaikaa Hope this helped you
-
this is the best engine for 2d (for me)
Khaikaa replied to [email protected]'s question in Questions & Answers
Oh, sorry Well, I think there are no plans for adding any of that, maybe you'll need to wait until source code's release to add that. -
this is the best engine for 2d (for me)
Khaikaa replied to [email protected]'s question in Questions & Answers
I'm happy that you liked the engine, but I guess this is not the place to write that lol You can write the suggestions here: https://www.ascensiongamedev.com/bug_tracker/intersect/ -
Create a Vicious Rumor about why the source is not out yet
Khaikaa replied to Mighty Professional's topic in Forum Games
JC doesn't exist he is a multiaccount controlled by me. -
Create a Vicious Rumor about why the source is not out yet
Khaikaa replied to Mighty Professional's topic in Forum Games
I heard the source code isn't out yet because intersect is actually a virus that steals all the porn from our computers -
Hi, I'm developing a little desktop application in c# using sqlite-net-pcl NuGet package to manage a little sqlite database. Everything works well but I can't use a siple 'and' operator in the querys. I've tried this 2 ways: conexion.Query<Participacion>($"select * from Participacion where idtorneo = {participacion.IDTorneo} and identrenador = {participacion.IDEntrenador}").FirstOrDefault(); conexion.Table<Participacion>().Where(c => c.IDTorneo == participacion.IDTorneo && c.IDEntrenador == participacion.IDEntrenador).FirstOrDefault(); They don't work, they always return the first data where c.IDTorneo ==participacion.IDTorneo, it doesn't matter if the c.IDEntrenador matches with the participacion.IDEntrenador or not. Can you help me?
-
If you are hosting the sever make sure that server is running and its port is open. If everything is ok, then make sure that the clients congif file has the right ip adress and port. If everythin is ok and it is still not working then you may need to give more info and share some screenshots so we can help you.
-
Is there a way to detect your REAL LIFE location?
Khaikaa replied to a question in Questions & Answers
Nope, I can if you want The credits thing is a joke because he asked for credits if someone use a system he made a tutorial about, don't take it seriously -
Is there a way to detect your REAL LIFE location?
Khaikaa replied to a question in Questions & Answers
You don't have to wait for B5, B5 is already here... If you are on 4.9.1 there is a way using variables. Now if you use variables to detect your location you have to give me credits :p -
I messed up with the title. Please, some mod/admin erease the "by Khaikaa" lol Edit: Thank you!
-
Heillow ( ͡° ͜ʖ ͡°) As you all know, Games section has been released a few ago, and so a few games as well. I thought that, as I am curious and test all games(and I think everybody here making a game should be), it would be nice if we make a "review topic" for all the games so others can read it and maybe someone wants to give them a try. So... Lets go! First of all, here I let the rules of the points "policy": What I'll do is to propose a game each week. We all will have 1 week to test the game and rate it. I'll make public the average score and when we rated that game. For example: Zuper Duper Dragon Ball Fangame with Pets and Guilds and Dash2.0 no JCs allowez - 99 average points (2018/11/28 - 2018/12/05) Also, we are only reviewing games which have a public section inside the games section and which are online at the momment I'm proposing them. Let's begin! Currently reviewing: Telasia (2018/12/05 - 2018/12/12) Reviewed games: No games reviewed at the momment.
-
You can do this: Create a global variable called lastGuildId and set its value to 0 Create a global variable called currentGuildRecruiting and set its value to 0 Create a player variable called guildId and set its value to 0 Create a map event and call it "guild master" or something like that When a player fires that event, add +1 to the lastGuildId variable and, after that, set the player variable guildId to the lastGuildId new value That player guildId variable value is now the Id of his guild. Create another map event. Call it "guild recruiter" or something like that(you can do this adding more options to the previous event instead creating this one). When a player fires that event, show options: open my guild recruitment, close my guild recruitment, join guild and exit. If a player picks the "open my guild recruitment" option, set currentGuildRecruiting value to the player guildId value. If a player picks the "close my guild recruitment" option, set currentGuildRecruiting value to 0. If a player picks the "join guild" option and currentGuildRecruiting value is not equals to 0, show him the currentGuildRecruiting value as the id of the guild which is recruiting at that momment and ask if he want to join that guild. If he accepts, change its variable guildId value to the currentGuildRecruiting value. This is a very simple guild system which I just designed here at this momment without even opening intersect(so maybe it won't work), i DON'T recommend using this system, there are problems to solve(for example, what happens if someone changes the currentGuildRecruiting value while another player is accepting joining the previous guild? what happen if 2 players from different guilds want to recruit people at the same time?), of course you can solve this problems at the momment, but I'm not explaining how to do that right now. If I explained this all is just because I wanted to demonstrate that it is actually possible to design a guild system in which the server admins have no need to press a single key.
-
I have no problem in making a tutorial showing how I would make a guild system, also I would have no problem giving the source of my own guild system after intersect source release.
-
Ok They should start learning how to use the default commands, such as \pv 1 (or \pv{1} in b5) in order to get info from the intersect database and display it to the players. When they understand how to use all these tools next step would be working with switches and variables. In b5 you are able to compare variables for the first time and also giving the value of a variable to another variable. This is a key resource when talking about guilds because you can usa a variable as an ID for guilds. Last step would be understand that all members of the guild will have the same guild ID variable value, so you can fire common events which only affects to the members of that guild, so you can actually manage that guild. I didn't try to be an asshole, my own experience using intersect makes me encourage people to be creative and test by themselves. Of course you can ask if you get stuck(I ask so much too), but I don't see the point of asking for complete complex features. Before asking for something complex try to play by yourself with the editor, make a few testing games and design simple mechanisms such as ability points or things that simple and generic. If someone asks me "hey, why my common events only affects to some players but not all of them?" I will have no problem on answering because the fact of asking that demonstrates that you already are putting effort on learning how to use intersect. But well, that's my viewpoint, nobody has to agree with me.
-
You can actually create a guild system, not only the system itself but the guild chat without changing a single line of source code. I'm not saying how to make it, you will learn more about intersect if you find out by yourself.
-
get ready...
-
Something is coming to AGD... Get ready... Stay tuned...
-
⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️⚪️⚪️ ⚪️⚪️⚪️⚪️🔵🔴
-
NEEEEEEEEEEEEEEEINNNNNNNNNNNNNNNNNNNNNNN kassie???
