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Neeknog

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Everything posted by Neeknog

  1. So ive noticed the player is just attacking the rocks for mining skill currently, he can deal crits on rocks ex. So that means when the player Is high level and has leveled his attack a lot he will be better at mining the rocks to?
  2. Neeknog

    Pking

    Awesome so its on by default, and you select safe to turn each map off you do not wan pking. Thanks so much!
  3. Neeknog

    Pking

    How do I activate pking on intersect and can I do so for each map?
  4. I think this is great! I record audio often and a lot of the squeakiness just comes from the microphone and setup. That stuff can be edited out with eq's.
  5. Agreed, Im making a 2d shooting plat-former with it and I basically have everything working. Now I just need to create more levels and than art variants.
  6. Neeknog

    [WIP] Pestilence

    It will all eventually be balanced out and perfected. It will be a sort of system where not everyone can pick plague doctor or the world will be unbalanced. There will be a very specific need for each class and without each class the world will not function properly. An other render with Intersect:
  7. The Intersect client is powered by MonoGame. The server is mono compatible. In the future you can look forward to the possibility of deploying your game across many platforms including Mac, Linux, mobile devices and consoles.
  8. Yea, I believe it's pulls up all the .png image files in that directory. So when adding tilesets you can name them anything.
  9. Also you can use the event system to create some quests for your game as of now. JC and Kibblez actually push out updates rather quickly and they are all quality releases. Just stay patient and all will come soon enough.
  10. Contest winners could win features for their game coded by jc.
  11. Neeknog

    [WIP] Pestilence

    I might have it so that any players can pick herbs and shrooms but only plague doctors can turn them into medicines. Not sure though might be to easy that way. People will be selling all other herbs then using money to buy meds. And plague doctors will just by herbs to make meds.
  12. Neeknog

    [WIP] Pestilence

    There will be many low infection zones and many obtainable remedys to cure disease. Plauge doctors will be the crafting class that can craft medicines and sell to other players. The high infect zones will be things like sewers, towns and city's. Most high infect areas will be pk enabled zones.
  13. Neeknog

    [WIP] Pestilence

    Update: Island Life
  14. Very nice tiles brother! The colors pop, the art is consistent. Very interesting. I would like to see a pixel art tutorial or two from you in the future.
  15. You better run like im booger flicking...

     

  16. Neeknog

    [WIP] Pestilence

    I want to have a super early alpha launch by October but not sure if it will happen yet. And if it does it will mainly be combat, items and npcs. None of the core features that make Pestilence unique.
  17. Neeknog

    [WIP] Pestilence

    Thanks you guys for the interest. Yes all the art is 100% custom made by me. The only thing not created by me is the blue skull image on the main menu GUI, but it is simply serving as a placeholder for now. Ive been working on the game for a few years with the concept down. I did not base the idea of any games I had played prior. Well what I know I have worked out for pk is this. When a Player becomes 100% infected with the plague and dies the player will loose 100% of their inventory items. With this being said, the areas of the world that are pk enabled will just so happen to be all the ruined towns and city's were the plague has swept through. So this means when players are in the pk areas they will gain "Blackness" very quickly and reach 100% infected at a much much higher rate then their normal surroundings. So if the player chooses to enter these pk zones they are taking a huge risk on loosing their inventory items. Sure if they player reaches 95% infected they can always Just try to run out of the highly infectious areas. But I will be building these areas very deep and large. So I am sure the serious pkers will go far in and risk it all for the high cost items.
  18. Neeknog

    [WIP] Pestilence

    Hello Everyone at AGD, Thanks to Intersect 1.9 I have finally begun (RE) working on my game Pestilence. Formerly known as Dance Of Death, Pestilence is a 2D Rogue-Like based around the black plague. Im so thankful for intersect and all of the work JC and Kibblez have been putting into this amazing engine. Its barley even complete ad I still think it is further along and more useful than any Eclipse/Mirage based engine I have ever used. I was a bit skeptical about starting a game in an unfinished engine, but now I am very happy that I did. Im hoping to have a little alpha complete in the next month or so just for testing and shits and giggles. Information Dance of Death is a 2d online rpg based around the Bubonic plague. DOD Is jam packed with story telling & lore, events, custom features and much more. Train on mystical creatures, plague carriers, the undead and other enemies. Follow the Epic quest line from clean city's to infected villages, city's and castles. The main mission being to help find a cure for the black plague. Meet interesting characters and learn all about the wacky methods these citizens from the dark age use to try and avoid the plague. From toad licking, religion, smelling herbs, releasing blood from their body's, and locking them selves up. These people will pretty much do anything to try and rid the plague. Current Classes Priest- Priests have the ability to use special skills/spells that will add resistance to infection/blackness and also heal it completely. They may also enchant weapons and armor with special resistance to infection/blackness. Plague Doctor- Plague Doctors have the required knowledge to create medicine that can heal blackness much better than the natural herbs found in game and other unconventional methods. They also can wear special gear that is lower in defense but much higher in blackness resistance. Classes To Come Farmer- Farmers have the skills required to gather food that will lower your hunger level. They can also gather needed herbs, mushrooms and other ingredients that plague doctors will require for making medicine. Screen Shots: Current World Map WIP Custom Features -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help.
  19. Exactly...
  20. Yea once again I cant help but think this topic is out of place because up to this point I have witnessed zero of this type of behavior occur on AGD. Seems like a silly child's topic to stir up some noise or something. Everyone here thus far seems to have a very appropriate attitude when critiquing other peoples work and are very friendly...
  21. All though I do agree with the message of this post I do feel as though this post was a bit random or out of place. If someone responds extremely negative to a topic or begins harassing members they can inform admins or report a post as JC said above. I think our current members are all mature and have had no real issues with this. I believe we are all aware of this and all respect each other enough to not do this. We are still in early stages of population growth and a Nazi type approach will never do any good here. We are not Eclipse Seki.
  22. its very easy to pickup, and converting your game to mobile is just adjusting a few events and exporting. You will need intel xdk downloaded. But very simple. I just build my game first without thinking about mobile. Then when i get a working version of it ill just add the touch screen options in, adjust the resolution to look right on phones and export mobile. Then pull it up in xdk, re export it through there and wham bam it works on android.
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