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jcsnider

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  1. jcsnider's post in Any plans for character creation? was marked as the answer   
    @Skaveron nailed it. We have no plans to add this now, or in the future but as soon as source is released this wouldn't be hard for individuals to add to their games. 
  2. jcsnider's post in Are we able to make generic events? was marked as the answer   
    Best solution is to wait until source is out and actually code it. Would be 100x quicker. 
     
    If it's imperative that you get this done sooner rather than later then stay the course.
  3. jcsnider's post in Few minor questions#2 was marked as the answer   
    No that will never come. Try to balance your stats in alphas/betas of your game and then do an account wipe leading into the final release. 
  4. jcsnider's post in How to use a MySQL Database was marked as the answer   
    We were originally using MySQL but wanted something easier for newbies and something that didn't rely on extra services. Once the source is out you are welcome to rip out the SQLite code in exchange for MySQL
  5. jcsnider's post in Three questions was marked as the answer   
    1.  As long as the graphics and content in the engine are owned by you or have free commercial usage rights you can make all kinds of money with Intersect (memberships, micro payments, etc).
     
    2. Basically you run the server application on any Linux or Windows machine (Linux is a lot harder), meaning your computer would work. You configure all firewalls to allow traffic to your server application with a process called port forwarding and then you can get as many players online as that machine can handle. 
     
    3.  Almost dedicated or virtual private server you can buy online will work but that means you have a whole new machine to setup, keep updated, port forward, secure, etc. I'm in talks now with a hosting company that would make intersect hosting extremely easy starting at like $10/month
  6. jcsnider's post in How to host a server was marked as the answer   
    @Pavoht: Beta 4 (releasing soon) has tools to automate the port forwarding process and provide debug information as to where the problem lies. 
     
    With no prior experience getting ports forwarded and your game online can be an incredibly difficult task. As @jesusbleach said it could be antivirus, it could be windows firewall, it could be a router firewall, it could be a modem firewall, it could be your internet provider blocking traffic, and it could be a mix of all the above all at once.
     
    Best advice I can give for now is to disable your antivirus and windows firewall and look up a guide for your specific router model to port forward and hope for the best.
     
     
  7. jcsnider's post in [Request] How to change game title was marked as the answer   
    It's actually in the Client and Server /Resources/Language folders.  Check there, it should be at the top of the file or close to it.
  8. jcsnider's post in Really dumb question about Quests was marked as the answer   
    Wait for Beta 4
  9. jcsnider's post in Write a message when a player join the game was marked as the answer   
  10. jcsnider's post in Meeting the requirements yet getting an error was marked as the answer   
    There are a lot of different possibilities here and solutions.
    It might be a problem with Intersect. If so it is beyond us and you are out of luck. Everything is pointing to a problem within MonoGame though. This is probably an issue with MonoGame. If this is the case you better hope and pray that they fix it. It is not our job to manage their code for them, nor do we have better libraries to us. We will update to the latest MonoGame in Beta 4, wait for that and we'll know more. Your computer might not actually meet the specs. I know what the error says.. but it might require 1-2 extra functions that it's not mentioning that your machines do not support. In this case you are SOL and need to upgrade your machines or use different software.  
    No matter the problem the solution for all of the above is to wait and see what happens as we continue to make releases. Be patient as we are getting them out as quickly as we can. *Locked*
  11. jcsnider's post in Adding a Common Event on a NPC/Monster was marked as the answer   
    @Kibbelz can add this when doing dynamic Npc drops in Beta 5 no?
  12. jcsnider's post in How to create an ability to summon a npc to help me in the possible fight? was marked as the answer   
    What it really sounds like you're looking for is a pet system or party system where you can recruit npcs to fight at your side. 
     
    While @Rxcody's suggestion will get you close, neither of these will be possible without custom coding once the source is out. 
  13. jcsnider's post in Parallax Scrolling was marked as the answer   
    While Parallax scrolling would be cool, at this point I think we're about done adding features and just prepping for final release. You can expect source tutorials for when this is out.
     
    As for the side scroller I totally recommend you give it a try. It is totally not what the engine was designed for but that doesn't mean that it can't be done. At the very least you could start making enemies, levels, etc and then use the source to add in what's needed later (ie jumping).  Depending on how creative you are, you could make it pretty far with the engine as is.
     
    Nothing is more annoying than someone telling you that you can't do X, Y, or Z. Go out there and try it, have some fun, and worst case you will learn for the future  
  14. jcsnider's post in Z-dimension or event was marked as the answer   
    Z-Dimension is going to take a ton of resources (cpu, memory, and v-ram) whether you use it or not, so feel free to have at it.
  15. jcsnider's post in World maps amount was marked as the answer   
    There might be a point where using the map grid becomes not-so-smart. You might be the furthest along in world design so you tell us when things get unbearable  
  16. jcsnider's post in Max number of players was marked as the answer   
    Int32.MaxValue - just over 2 billion.
  17. jcsnider's post in Isometric Support was marked as the answer   
    Speaking from a dev perspective anything is possible. Speaking for the dev team though, none of us care about iso, so there is no switch or no easy way for you.. it would mean reworking multiple rendering systems, maybe tile structures and more. I've never done anything in iso but I can only assume it would require an entire core overhaul.
     
    As for when the source will be out, here is our official statement
     
    Truely sorry that I'm not more help,
    JC
  18. jcsnider's post in NPC walkable? was marked as the answer   
    If you don't want to attack them then events can do that perfectly.. however if you want combatable npcs you can walk through, and it sounds like you do, then you will need to wait for the source. (and edit like that would be pretty easy though)
  19. jcsnider's post in Any pitfalls to changing map and tile size? was marked as the answer   
    Read through that, it goes over the issues you might face along with performance problems as well.  We didn't pick the default values randomly there was a lot of math involved in the decision making.
     
    Also i might add that changing tile size has rarely been used (and never been used by developers) so it is likely really buggy and those bugs will be prioritized very low compared to others.
  20. jcsnider's post in How can I copy/paste a given map ? was marked as the answer   
    The easiest way AFAIK is to hit File -> Export in the editor.
     
    Go to a blank map and hit File -> Import. (That will act like a copy/paste.)
  21. jcsnider's post in server linux was marked as the answer   
    The best advice I can give you is to switch back to Windows. 
     
    While Intersect will run on Linux that doesn't mean anyone can go and use a Linux machine. If you don't have prior Linux experience or you can't figure out how to preform basic networking tasks with all of the resources available on the internet then there is no hope of you properly securing and running a game on Linux at this time. 
     
    Even if we wanted to hold your hand through this process and /try/ to walk you through the 200 steps of getting everything running (which we don't) we couldn't because we have absolutely zero information about your network layout, hardware, network addresses, operating systems, firewalls, modems/routers, antivirus, configurations, etc. 
  22. jcsnider's post in Quick Server Question was marked as the answer   
    Client/Resources/Config.xml is where you can tell it the ip of the server to connect to. 
     
    Dont forget, however, that you will have to do firewall/IPTABLES stuff on the Linux machine for it to allow clients to connect to the servers port. Unless you're experienced, nothing about this is quick or easy :/
     
    In almost all cases, anyone looking at a Linux VPS needs to have prior experience with them else you will never get it setup and you will waste money. Sometimes it's worth the extra cost for a Windows VPS simply because it's familiar.  If you proceed to get a Linux machine and then can't set it up correctly and ask for help our answer will likely be as follows:
     
  23. jcsnider's post in Hiding my games assets was marked as the answer   
    First off, read this thread in its entirety. 
    Since then @SkywardRiver released Life Forge on steam and used real life encryption on his assets. Members here including myself, @Zeepanda, and @Crest gained access to his assets with <1hr of effort using entirely different methods/attacks. 
     
    Even AAA games cannot protect their textures and models from being ripped out of memory.  The whole topic is a waste of time. Truth is your assets will never be truly safe and anyone who needs to steal them to make a game will never amount to more than a thorn in your side. 
  24. jcsnider's post in Server Hosting was marked as the answer   
    Thats going to happen but with the significant server-side performance upgrades in Beta 4 we are waiting until that is released to continue planning 
  25. jcsnider's post in unknown error was marked as the answer   
    This means you already have another application using Intersect's port(s). It is very likely that you are already running a Intersect server that's using that port so you cannot start another.
     
     
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