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jcsnider

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  1. jcsnider's post in Event Spell on NPC was marked as the answer   
    Events are bound to players only.
     
    Npcs cannot activate events. Only players can.
     
    Common event spells will not work when the Npc casts them. 
  2. jcsnider's post in Version Checker? was marked as the answer   
    We're adding this functionality in B5  
  3. jcsnider's post in Intersect and Virtual Box ? was marked as the answer   
    Install mono on the mac:
    http://www.mono-project.com/docs/getting-started/install/mac/
     
    Then open terminal, use cd to get to the directory with the Intersect Client and run:
     
    mono "Intersect Client.exe"
     

  4. jcsnider's post in How can I add more stats? was marked as the answer   
    Not possible until after source is released. Sorry.
  5. jcsnider's post in Map Sound was marked as the answer   
    It will still play sounds from surrounding maps. All the non-seamless does is hide stuff, and not very well.. We should remove that option since npcs can still attack from adjacent maps. 
  6. jcsnider's post in Intersects current state was marked as the answer   
    Current State: Beta
  7. jcsnider's post in Network Pipe and HW Requirement was marked as the answer   
    We don't have an accurate measurement of network requirements per player. We know it's not very much.
     
    It's vastly more important to have the hardware and pipe that can send the information out quickly (low latency).
     
    That being said, here is the speedtest result from one of the servers from my hosting service.
  8. jcsnider's post in NPC AoE Spells was marked as the answer   
    Try 4.8
  9. jcsnider's post in Does windows update can block portforward ? was marked as the answer   
    If you can connect to the server and either login or create a character then your port forwarding and networking is fine.
     
    If there is a problem with events, then that's completely and entirely unrelated to your networking config.
     
     
    Edit: Gibby didn't configure his event right. See more here. Closing this out.
     
  10. jcsnider's post in Gui Movement Problem? was marked as the answer   
    It's because this pesky line of code wasn't removed when creating the dynamic ui system:
    _expLbl.X = _expBackground.X + _expBackground.Width / 2 - _expLbl.Width / 2;  
    I have now removed it for the next hotfix release.
  11. jcsnider's post in Are the Events handled by the Client? was marked as the answer   
    There is a bug that doesn't make server events refresh for clients when maps are saved in some instances. Nothing to worry about though, events ARE handled server sided and relogging or leaving the area and coming back will refresh everything until we fix it up.
  12. jcsnider's post in best way to go about this... was marked as the answer   
    4.8 will have hold click/attack button to continue attacking -- that's progress  
  13. jcsnider's post in Updater crashes was marked as the answer   
    Unlike Windows, Google Drive allows files to have duplicated filenames in folders.  If that is happening then it could be causing problems.
     
    Try completely deleting your resources folder from Google drive, and then uploading it again.
  14. jcsnider's post in How i can export my game to other platforms? (Like android and iOS) was marked as the answer   
    This is not possible with Intersect or Orion.
  15. jcsnider's post in Tileset Size, etc was marked as the answer   
    Either modify your Server/Config.xml to expect 16x16 sized tiles (not recommended)
     
    Or scale up that tileset using an image editing tool like photoshop like I did below:

  16. jcsnider's post in change text color in ingame.xml was marked as the answer   
    The last value is Alpha. If it's 0 then the color is invisible, if it's 255 then the color is fully opaque.
     
    Black is 0,0,0,255
  17. jcsnider's post in Updates was marked as the answer   
    Not in the base engine. You can find out development roadmap here with planned upgrades/features.
    https://www.ascensiongamedev.com/community/forum/90-roadmap/
     
    Once we release the source code everyone will be able to add features they want that we do not provide. (Like guilds)
  18. jcsnider's post in Chat bubble was marked as the answer   
    Not yet. That's planned for my event system upgrades after source release.
  19. jcsnider's post in about projectiles was marked as the answer   
    You can set the ammo requirements for each shot in the projectile editor:

  20. jcsnider's post in Game is not accessible by others was marked as the answer   
    Port mortem report for anyone else that finds this thread.  We manually logged into @Rapieros routers web config and port forwarded both ports 5400 UDP & TCP. It immediately started working after that
     
     
  21. jcsnider's post in Adding a tool type was marked as the answer   
    Nope, you should be able to add tool types as of now... did you restart the server after messing with the config?
     
    Also, im reading the config. You have:
    <Slot3>Fishing Rod</Slot3> <Slot3>Sheers</Slot3> it should be:
    <Slot3>Fishing Rod</Slot3> <Slot4>Sheers</Slot4>  
  22. jcsnider's post in Account and Password are Saved was marked as the answer   
    This isn't Eclipse. When you hit save password it doesn't store it as a file in the  client folder -- and it doesn't store your password at all, it's a hash, and it's hidden in your registry.
     
    So don't worry, distribute your client, your saved info won't go with it. 
  23. jcsnider's post in hiding the fog? was marked as the answer   
    If you hit view, and use that to disable fogs at the top....

     
    ... you can then go into the map grid and select the open to re-download all map previews...

     
     
    ..this window will appear asking if you want to use your current view settings, just hit yes and the fogs will not show up in the grid  

     
    ------------------------------------------------------------------------------------------------------
     
    Side note, you can also pair that with Day/Night settings to force the grid to take night time shots of your world

  24. jcsnider's post in Increasing stats. was marked as the answer   
    Nope. It should allow up to the max stat value set in options.
     
    Sounds like this would be a good bug report.
  25. jcsnider's post in Adding Class Images was marked as the answer   
    Well I don't think the actual error got copied but it doesn't matter. You're using Intersecf 4.6... Upgrade to 4.7. 
    https://www.ascensiongamedev.com/community/topic/2421-intersect-beta-47-released/
     
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