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Are the Events handled by the Client?




this is something that makes me worry about the security of the engine. I was editing some events while I was connected in the map with my character. I already knew that when you edit an event in the Editor, you have to reload the map with your character for events to be refreshed. I realised that if I edit an event in the editor but don't reload the map with my character, the event data is that of before the edition, but it still works. This made me think that events logic is sended by the Server but then handled by the Client. This could be an important security issue, but maybe I'm wrong and the Server has data about the events of each map for each player or something like that. Could anybody answer me this question? Thank you and sorry for my English, I know it's not the best.

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