Coa Posted February 19, 2018 Posted February 19, 2018 Is there a way to have the server check the version of the client? (Say we updated some blocks) And is there a way to block the player from logging on until they update the client?
1 jcsnider Posted February 19, 2018 Posted February 19, 2018 We should make it so minor versions then always switch. You're gonna have to teach me how to handle that.
0 panda Posted February 19, 2018 Posted February 19, 2018 1 minute ago, jcsnider said: We're adding this functionality in B5 Β Uh what? This is already effectively built-in as of B4. B5 has a different identifier plus I will be generating a new default key pair which will make it totally impossible for a B5 endpoint to connect to a B4 endpoint. There's no need to add in explicit version checking.
0 Coa Posted February 19, 2018 Author Posted February 19, 2018 3 minutes ago, jcsnider said: We should make it so minor versions then always switch. You're gonna have to teach me how to handle that. I am a bit lost in this conversation sorry for my noobness lol.
0 panda Posted February 19, 2018 Posted February 19, 2018 4 minutes ago, jcsnider said: We should make it so minor versions then always switch. You're gonna have to teach me how to handle that. Switch identifiers you mean? So that minor versions also aren't compatible with each other?
Question
Coa
Is there a way to have the server check the version of the client? (Say we updated some blocks) And is there a way to block the player from logging on until they update the client?
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