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Everything posted by jcsnider
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This is why we are ditching the extras menu lol
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It was also under the "Extras" drop down, but yes those have always been there and in-place.
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Nope, that was always there. It just happened to under an "Extras" drop down menu and now it's not.
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I would encourage that you aim for 32x64 if at all possible but even bigger than that should work.
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Please bear with me while I bring the new IPB community online! Things should start to return to normal over the next day or two. Thanks!
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Another shoutout! Crzy (a.k.a Red) donated an IPB license to the site! He is now entering the Hall of Fame! We may see some major site upgrades here soon
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Careful what you ask for, I think he has one or a few NA smurfs.
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Looks good, I like it ^^
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During beta or as late as the first release candidate. No timeline is available, lately I have had an unprecedented amount of free time and motivation to work on the engine, it won't remain this way forever.
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Intersect Alpha 1.3 Released! June 3rd 2016 News/Updates New main menu UI (shown below) and a ton of bug fixes launches us into Alpha version 1.3. Special thanks to Agoraphobic for extensive testing of the engine and further help isolating and confirming that we have fixed some of those bugs. The only other notable point is that the client, editor, and server now writes to error logs when they crash so locating bugs and fixing them should be easier moving forward. Feel free to give this version a try, report all issues and leave comments below! New Main Menu UI Upgrade Instructions 1. Delete your clients config.xml file. This is located at the Client folder/Resources/config.xml 2. Download these upgrade files. Copy the contents into your Client/Resources/ folder overwriting anything it prompts you to. This will install 2 new fonts and the new main menu graphics. You only need to follow the upgrade instructions above if you are already running the Intersect Alpha version 1.2. If you are starting from a clean installation you can ignore these instructions. Download Click here to visit the download page. As always, feel free to post comments and questions below!
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I love how this list just keeps on growing! Welcome to the site, and welcome to the Hall of Fame Lemondave!!!!
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Kibz thinks this is bad... he never tried 1.1 lol
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Don't listen to him, it's *cough* fine! *cough*
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Intersect Alpha 1.2 Released! May 28th 2016 News/Updates 60+ Bug fixes brings us to Alpha 1.2. Not much has been changed but everything should be a lot more stable now. You can grab version 1.2 here! If you are already running 1.1 check for upgrade instructions below. Upgrade Instructions I changed the clients game font between Alpha 1.1 and 1.2. If and only if you are using Alpha 1.1 or below, download 1.2 and overwrite your client, editor, and server.exes then download the font attached to this post and put it in your Client/Resources/Fonts folder. You can delete the now unused calibri font if you so desire. As always, feel free to post comments and questions below!
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George!!! Thanks so much for the support man! Welcome to the Hall of Fame!
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There are only 2 big ones that have been sitting for awhile. The one you mentioned and one about players not respawning correctly for others.
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All updates should immediately be pushed to the client. (maps, npcs, items, resources, etc) This is something I am putting off for a little longer but its about time to tackle. Existing bug report can be found here.
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As of Alpha 1.0 (we are currently on 1.1) all future releases will have converters to the next. You can start game design now knowing you will not lose content as we approach beta and rc.
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They are also at the bottom of the forum page. Much like the old green Eclipse site.
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I know we resolved this earlier but I would like to update this topic with the solution. The Intersect client stores saved credentials (encrypted) along with options for Music/Sound volume, fps, fullscreen and more in the registry. Using regedit you can find these settings under HKEY_CURRENT_USER/SOFTWARE/IntersectEngine/SERVER_ADDRESS:SERVER_PORT You can delete the folder containing Intersect settings to revert everything to defaults.
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Need Help Johto Showdown (Need Mapper and People to Input PKM Data)
jcsnider replied to Giligis's topic in Recruitment
You're a machine! 3 games and no second thought to hop into a fourth XD -
SQLite Databases and Game Object Reworks Dev Blog May 18th 2016 News/Updates There are two big parts to this update, the first and biggest is that we are moving out of our comfort zone where we would tell the server how many items, how many resources, how many spells, how many quests, etc to create and instead we are allowing you to add and remove all of those game objects as they are needed. The second major update is that all game data is now stored in a SQlite database. This means that there is one file that contains all of your servers important information. It is easier to copy, more efficient to read/write to and easier to browse and modify data from. You can use a tool like SQLite Browser to view and modify your players, for example. Finally, I will be dropping Alpha 1.0 soon with several site changes to accommodate it. Each version following Alpha 1.0 will include a converter to the next version. That said, anyone hoping to use Intersect now or in the future can start designing the dream game knowing that their accounts, maps, and game objects can be converted to all following versions of the engine! Content/Show Off Here is a side by side showing how all of the editors looked like before (left) compared to now (right) Because of the editor changes, you no longer need to specify the max number of items, resources, spells, etc in the game. Instead it is handled automatically. The SQLite database does not require tons of files and folders on the operating system, everything is contained in a single, smaller file. Below you can see the server resources folder before the edits (left) and after (right). Software packages like SQLite browser allow you to easily view and manage your server data. (See below) As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
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I would (by default) draw solid colored boxes and outlines. After you create a button or object I would allow setting of properties for each of the controls Button1.NormalImage = bmp1 Button1.ClickedImage = bmp1 Button1.HoverImage = bmp1 Doing it that way, you could make the button use it's NormalImage for Clicked and Hover if they are not specified. Sadly the complex objects are simply going to be complex, not much you can do about that. I would still use properties though instead of requiring all the images to be assigned on object creation.
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Another thank you to RecoStar! Welcome to the site man and thanks so much for the support!
