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Ambard

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Ambard last won the day on March 22

Ambard had the most liked content!

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About Ambard

  • Birthday 03/07/1969

Contact Methods

  • Website URL
    www.ambardia.com
  • Discord
    https://discord.gg/S9wcAegGev

Profile Information

  • Gender
    Male
  • Location
    Seattle, WA

Profile Fields

  • My Project
    Ambardia

Recent Profile Visitors

6,553 profile views
  1. Bwahahahah! Well played.
  2. I figured it out. If you make your image an animation you can then set the animation to play in the event editor at a specific location on the map and make it passable. The image plays and your character does not freeze!
  3. Hello everyone! I am adding zone banners on my maps. The player walks thru an area where I have placed a picture event and the banner pops up for 1 second then disappears. In the event editor I have the event as passable and hide name. I have Interaction Freeze unchecked. My problem is that the players toon freezes for one second as well. Is there any way to have the picture pop up without having the toon freeze? Thanks.
  4. The Southern Reaches In the mystical land of Ambardia, the Southern Reaches unfold as a wild expanse of untamed beauty. Lush jungles teem with vibrant flora, concealing the elusive secrets of the land. Roaring lions prowl through the dense foliage, while giant spiders weave intricate webs among the ancient trees. Amidst this untamed wilderness, the lizard men, a formidable and enigmatic race, move with primal grace. At the heart of the Southern Reaches lies a center walled village, a sanctuary for the intrepid souls navigating this perilous realm. The village, fortified against the surrounding dangers, stands as a testament to the resilience of Ambardia's inhabitants.
  5. Here is the mainlands of Ambardia. There are six other large areas as well. Ambardia's main land unfolds as a harmonious blend of nature and civilization. At its heart lies a center garden, an oasis of tranquility adorned with vibrant flowers, winding pathways, and a charming gazebo where residents gather for leisure and contemplation. The air is alive with the hum of activity as busy inhabitants engage in various occupations. Fishermen cast their nets into crystalline lakes, bringing forth a bounty of aquatic treasures. Miners delve into the depths, extracting precious metals and gems that enrich the land. The rhythmic echoes of wood cutting resound through dense forests, where skilled artisans shape timber into structures of both function and beauty. The jewel of Ambardia's main land is the capital city, Amber Castle, a bustling hub of commerce and culture. Towering spires and majestic structures define its skyline, reflecting the prosperity and sophistication of the realm. Beyond serving as the heart of the main lands, Amber Castle acts as a pivotal trade center, connecting the other five lands in a web of economic exchange. Merchants from distant realms converge in its vibrant markets, fostering a diverse tapestry of cultures and ideas. Ambardia's main land, with its abundance of natural resources and the pulsating energy of Amber Castle, stands as a testament to the harmony forged between civilization and the enchanting wonders of the natural world.
  6. Thanks, There a combination of my own stuff and Reiner's free to use graphics.
  7. How do you unlock a door with a key? Such as, player has key. Door unlocks if key is in inventory. Player passes thru door to other side. Can this be done without going into code?
  8. Hello everyone! I present to you the closed tester sign up form. This form will remain up until Friday June 18th. If you are selected, be on the look out Friday afternoon for your steam key that will allow you to download Ambardia and begin testing. We look forward to seeing you there! https://docs.google.com/forms/d/e/1FAIpQLSeR0rHJko09PmskupSUsVj_fwLu4l0jZOg3e5SraC7op8VWPg/viewform?usp=sf_link
  9. Setting up for our epic Spires of the Mage area.
  10. Making the the game play more intuitive. Using animated mouse over icons and animated quest marks. Navigation between areas and lands.
  11. Could someone please explain to me what the fields marked in red mean and how they affect leveling? Specifically interested in the Per Level %.
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