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WereAlpaca last won the day on September 11 2024
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About WereAlpaca
- Birthday 03/28/1995
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WereAlpaca reacted to a post in a topic: Today I did this on my project...
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WereAlpaca reacted to a post in a topic: Today I did this on my project...
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WereAlpaca reacted to a post in a topic: Today I did this on my project...
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WereAlpaca reacted to a post in a topic: [Client, Server] Discord Rich Presence Plugin
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RaalB reacted to a post in a topic: Tessa Prime - All types of developers welcome.
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Project Name: Tessa Prime Setting: Medieval with psionic abilities and a sci-fi twist Engine: Intersect The limited resources on Earth lead us to research digitally suspended minds and cloning, which then allowed for long distance space travel. This ultimately led to the planet Tessa Prime. 500 years after humans of Earth landed on Tessa prime - you are created. With a mind suspended in data your journey will lead you outwards to become a force to be reckoned with. Born of data from Earth, the many civilizations that have grown on Tessa Prime are rooted in past cultures and ideas. It's our goal to help the now growing population of Tessa Prime, and to connect them together. Unraveling your own story will be a challenge, but with strong forces at play, like the clashing of advanced technology and a new way of life, you will thrive. With traditional and basic Online RPG systems, the charming world laid before you will bring stories that explore many aspects of the human experience. With some not-so-human experiences as well. While the graphics are commonly used, known as Time Fantasy, this doesn’t mean there isn’t careful consideration on how the graphics are used and modified. The goal with the project Tessa Prime is to just do things right, I trust that Intersect has the features to succeed, and by sticking with a basic engine (with minor modifications) I know a truly great game can be made. Story: Current progress: - First area map and sub-maps - Several levels of armour and weapons (paperdolls and items) - Resource progression fleshed out with graphics - A collection of enemies ready to be implemented - Basic story outline written for a significant portion of the game - Rudimentary spell animations - Custom edited Time Fantasy entities (Every paperdoll is redrawn and recoloured) - Many hair styles with many colours - A small set of NPCs with unique looks - Animated crafting stations - A 24/7 online server Screenshots: Maps and NPCS Things I need help with: - Mapping - Combat and resource progression math - Quest writing (Side quests or critique on my main story script writing) - Programmer (I will go over my wish list in this post) - Spells (I can do the graphics but I am not great at using the editor to its fullest) - User Interface Redesign (I like the layout but a new theme would be very cool) What to know before applying------------------------------------------------------------------- Will I pay you? The answer is yes, but not a lot. I am really hoping to drum up some excitement for this project, and thus recruit people that want to help! I understand that some things take time, and therefore cost money. If you can prove you’ll be an asset to the project, then I will do what I can to pay you. I only have a budget of 300$ a month for general game developers (the exception being custom coded systems that require higher budgets), that’s what I feel comfortable spending on a passion project. If this number scares you away, I fully understand. If the money isn’t important to you, then that’s great. With a 300$ CAD budget I can realistically pay someone 50$ a month for 5 hours of mapping a month, if they’re comfortable at 10$ an hour for this type of work. None of this is official business, just game devs helping each other pursue their hobbies. Now! There is a proposition that’s key. I am fully willing to train people on things I’m already experienced at. If you want to learn how to map, or want to learn how to draw paperdolls, I have all the time in the world to teach you. That includes a workflow and organization using paint.net that could lead you to creating your own pixel art. I am new to writing, especially script writing, but I have no problem sharing what I’ve learned about it. I can also show you how to document your ideas and organize your game dev folders, so the workflow is efficient. If you want to learn from me and help with the project at the same time, voice chat is generally expected, and so is sharing screens through discord. I don’t know if this game will ever be monetized, so I don’t want to offer profit share while getting peoples hopes up. If the game starts to take shape and succeed, then it is on the table for anyone that has contributed. ------------------------------------------------------------------------------- Custom system wishlist: - Hair editor ingame with toggle between hair and helmet paperdoll in player window - Separation of attack and interact key - Exp limitations dependent on player and enemy level (possibly in combat formula?) These are just my must-haves for custom systems, and depending on how the development is coming along I will invest in taking it to the next level. If you’re able to make any of these systems properly, then please privately message me a quote. Thank you for reading and considering! If you have any questions or concerns, please let me know. If there is any information missing that you feel is important, then also let me know. Look forward to hearing from you, cheers.
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WereAlpaca reacted to a post in a topic: Count as high as you can while staff are sleeping!!!
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Gibier reacted to a post in a topic: Count as high as you can while staff are sleeping!!!
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Vio reacted to a post in a topic: Seasoned RPG music producer looking for work
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Looking for Work Seasoned RPG music producer looking for work
WereAlpaca replied to AkemiHikari's topic in Recruitment
Your rates are totally fair! I hope you get lots of business. Ideally in a couple years you'll still be kicking around and I can get some work done by you. Cheers -
WereAlpaca reacted to a post in a topic: Seasoned RPG music producer looking for work
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WereAlpaca reacted to a post in a topic: Today I did this on my project...
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I feel like you need to provide more details. Are you paying the artist? How big is your game? What's the setting (Like scifi, high fantasy, medieval)? If you are looking for someone to do it for free then you are going to have a tough time.
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WereAlpaca reacted to a post in a topic: Today I did this on my project...
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WereAlpaca reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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Count as high as you can while staff are sleeping!!!
WereAlpaca replied to Giligis's topic in Forum Games
10! The minimum was 10$, but I stuck to my word and donated because the mods let us reach 10! Woop woop -
Count as high as you can while staff are sleeping!!!
WereAlpaca replied to Giligis's topic in Forum Games
Almost there, with a good ol' 6! -
Gibier reacted to a post in a topic: Count as high as you can while staff are sleeping!!!
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Count as high as you can while staff are sleeping!!!
WereAlpaca replied to Giligis's topic in Forum Games
I'll donate 5$ to a charity of the forums choosing if the mods let us count to 10. I'm only giving 1 chance so if any mod resets the counter it will be too late 1 -
Many improvements! Keep it up
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Looking for Work RPG/Fantasy Styled Composer Looking For Work
WereAlpaca replied to richi's topic in Recruitment
You've got a great sound! I hope you find some clients here. If a new project comes by I'll come hollering. Cheers -
INGLES: walk like beat em up PTBR: andar como beat em up
WereAlpaca replied to willians's question in Questions & Answers
It's feasible by coding pixel based movement, but you would also have to custom code enemy AI for pixel movement as well. That would be the easiest way to conceptualize it but it would still take a very skilled coder to make it happen. -
Need Help [Paid] Looking for UI JSON Edits [COMPLETED]
WereAlpaca replied to TheBearWannabe's topic in Recruitment
I believe you can lower the name plate by adjusting the border on your base sprites to be lower. This applies to NPCs and enemies but I'm unsure of the actual player if someone wants to correct me. -
Are there prebuilt maps to use ?
WereAlpaca replied to linkedlist94's question in Questions & Answers
I don't know why you would want pre-made maps if you're trying to create your own game? I would suggest looking at tutorials for RPG Maker mapping if you're having trouble getting started. -
I believe we had issues with maps saving as well, not sure what the fix or cause was, could have been tandem with Leafling though - I remember both teams struggling with it at the same time. If I can I'll change the title to a saving issue. Thanks for all your answers!
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I'll give it a shot Saving possibly has some issues universally? I don't know much about sqlite but I can see how that could factor into this issue.
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Kibbelz plans to make a test server where he can view what's causing this issue (test server is for many other reasons as well), I was hopping on AGD in hopes that someone had this same issue and it was an easy fix. I just tested and it saved properly for my first batch of edits, then I rebooted to make changes again, rebooted and the changes were reversed. The game I work on is Nightmare, it's pretty big at this point so I imagine there are many global variables being changed. I can't confirm this (because I'm mostly an artist) but I'm fairly certain that would be the case. Do you think it's a good plan to try and recreate this issue with a fresh install? I can do that in a day or two to see if it's my PC having issues.