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WereAlpaca

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WereAlpaca last won the day on January 11

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About WereAlpaca

  • Birthday 03/28/1995

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  1. I feel like you need to provide more details. Are you paying the artist? How big is your game? What's the setting (Like scifi, high fantasy, medieval)? If you are looking for someone to do it for free then you are going to have a tough time.
  2. 10! The minimum was 10$, but I stuck to my word and donated because the mods let us reach 10! Woop woop
  3. I'll donate 5$ to a charity of the forums choosing if the mods let us count to 10. I'm only giving 1 chance so if any mod resets the counter it will be too late 1
  4. You've got a great sound! I hope you find some clients here. If a new project comes by I'll come hollering. Cheers
  5. It's feasible by coding pixel based movement, but you would also have to custom code enemy AI for pixel movement as well. That would be the easiest way to conceptualize it but it would still take a very skilled coder to make it happen.
  6. I believe you can lower the name plate by adjusting the border on your base sprites to be lower. This applies to NPCs and enemies but I'm unsure of the actual player if someone wants to correct me.
  7. I don't know why you would want pre-made maps if you're trying to create your own game? I would suggest looking at tutorials for RPG Maker mapping if you're having trouble getting started.
  8. I believe we had issues with maps saving as well, not sure what the fix or cause was, could have been tandem with Leafling though - I remember both teams struggling with it at the same time. If I can I'll change the title to a saving issue. Thanks for all your answers!
  9. I'll give it a shot Saving possibly has some issues universally? I don't know much about sqlite but I can see how that could factor into this issue.
  10. Kibbelz plans to make a test server where he can view what's causing this issue (test server is for many other reasons as well), I was hopping on AGD in hopes that someone had this same issue and it was an easy fix. I just tested and it saved properly for my first batch of edits, then I rebooted to make changes again, rebooted and the changes were reversed. The game I work on is Nightmare, it's pretty big at this point so I imagine there are many global variables being changed. I can't confirm this (because I'm mostly an artist) but I'm fairly certain that would be the case. Do you think it's a good plan to try and recreate this issue with a fresh install? I can do that in a day or two to see if it's my PC having issues.
  11. I can explain it very clearly, interesting that it may be relevant to using one account for editing and playing. The process: - Make 15 new items - Put them into a folder - Rename them into what they're supposed to be - Save, and close down the editor Result: Edit - re-open the editor and check the item editor - All the new items are now outside the folder and not named - There is one remaining item that saved, haven't confirmed if it's the item I had selected when I saved or if it's random What I think: If I could save without the editor closing then I could individually save each item and not run into this issue. Although I could be totally wrong from a technical standpoint. Edit: Could be an issue with saving and not necessarily rollbacks now that I think it through
  12. I'll give that a shot, thanks! Edit: This did not solve the issue, I will wait to see if anyone else has ran into this, then try to replicate on a fresh install.
  13. I have had this issue on my personal game while using intersect, but I am running into this issue with Nightmare right now. Does anyone else experience rollbacks when editing anything? Maps, item editor, etc. I was hoping someone has experienced this before and it's as simple as admin privileges or default Microsoft security. I can try and replicate the problem on a clean intersect client/editor if it's not immediately ringing a bell.
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