boberski Posted July 24, 2021 Posted July 24, 2021 Do you have plans for webgl client, since you use mono?
0 panda Posted July 24, 2021 Posted July 24, 2021 Supporting a WebGL client is not as simple as "we use mono, let's just compile it for the web", so... short answer: No. Slightly longer answer (but still no): We use Monogame for the client. The shortest route to a WebGL client is if Monogame supported a WebGL build. There is currently no official support for that, only prototypes still. The other route to a WebGL client is Unity. We do not have a working Unity client, and we have no plans for an official Unity client.
0 jcsnider Posted July 24, 2021 Posted July 24, 2021 There are other issues too. Â For example, the last I checked the only sort of web networking that could be used is WebSockets which is a very specific networking implementation on top of TCP. Â Intersect uses Lidgren UDP sockets. So not only would client networking need to be rewritten for web (and be less performant) the server would need a websocket implementation so it could actually talk to the web clients. Â I can think of 2-3 such problems. And then more would creep up if you actually tried a WebGL port.
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boberski
Do you have plans for webgl client, since you use mono?
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