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NPC's Safety


Sykonetic

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Make sure the agressive checkbox is unchecked.

 

Then set the ‘player can attack this npc’ condition to something that’s always false (like when player level < 0).

 

Npc won’t be able to attack player and player won’t be able to attack Npc. 

 

But, you probably want events for whatever you’re trying to accomplish. Npcs are only really meant for combat.

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14 minutes ago, Sykonetic said:

So you no longer can make it interactive to "attacks". Have the chat box appear that way? 

 

You never could.

 

Make an event, give it a sprite, have it move randomly and make the first command a dialogue window. When you ‘attack’ it, it will speak. 

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