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Sykonetic

NPC's Safety

Question

Sorry if the title is a little vague.. didn't know how to word it..

 

I remember there being an option to setting a NPC to guard/quest giver/ etc.. I dont see that option any longer. How can I make my NPC's "safe" or a quest giver? 

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Make sure the agressive checkbox is unchecked.

 

Then set the ‘player can attack this npc’ condition to something that’s always false (like when player level < 0).

 

Npc won’t be able to attack player and player won’t be able to attack Npc. 

 

But, you probably want events for whatever you’re trying to accomplish. Npcs are only really meant for combat.

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14 minutes ago, Sykonetic said:

So you no longer can make it interactive to "attacks". Have the chat box appear that way? 

 

You never could.

 

Make an event, give it a sprite, have it move randomly and make the first command a dialogue window. When you ‘attack’ it, it will speak. 

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15 minutes ago, Sykonetic said:

So you no longer can make it interactive to "attacks". Have the chat box appear that way? 

 

You can. If you make an event and give it a sprite. You will be open chatboxes, start quests, etc. 

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the "old" engines relied on that function, but since the event system, npc's are basically the things you attack, and all other stuff is done with events, they are so much more powerfull then npc's :)

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