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Roy

Question about Unity?

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Hi, 

 

I don't know if this is in the right place :7_sweat_smile:, but I'm new using Unity and I was wondering if anyone here knows if there's a way to export an animation as a sprite sheet.

 

Thank you!

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28 minutes ago, SkywardRiver said:

Not that I know of in Vanilla Unity. You might try taking a look at the asset store maybe haha.

 

Thanks!, but apparently there's no way to do it. I guess I'll have to find another software :4_joy:

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I may be able to help you with this, what exactly do you mean "export animation as sprite sheet" Are you talking about a gif animation?

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15 hours ago, Crest said:

I may be able to help you with this, what exactly do you mean "export animation as sprite sheet" Are you talking about a gif animation?

 

I made a game skill effect in Unity 2D and wanted to convert/export it into a sprite sheet. But apparently there's no way :wacko:

 

 

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Typically your animations would be created frame by frame in the first place - so I'm assuming you added some sort of effect or particles / shaders ? I'm not sure how heavy your knowledge is with programming, but you may be able to build a scene that strictly exports an image every frame? It would export a ton unless you controlled the frequency, but there's something. Haha.

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13 hours ago, Nate said:

Typically your animations would be created frame by frame in the first place - so I'm assuming you added some sort of effect or particles / shaders ? I'm not sure how heavy your knowledge is with programming, but you may be able to build a scene that strictly exports an image every frame? It would export a ton unless you controlled the frequency, but there's something. Haha.

 

Thanks, but now I'm using Photoshop and After Effects to create the animations. :15_yum:

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14 hours ago, Nate said:

Typically your animations would be created frame by frame in the first place - so I'm assuming you added some sort of effect or particles / shaders ? I'm not sure how heavy your knowledge is with programming, but you may be able to build a scene that strictly exports an image every frame? It would export a ton unless you controlled the frequency, but there's something. Haha.

This is what i was thinking, but the terms he used made me question what he was doing in the first place.

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