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Oddly

Ascending Contributor
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Everything posted by Oddly

  1. Next year, message me your mailing details and ill send you a tree. i'm not even playing.
  2. Your fault this time, you never PM'd me your address. You could've had a christmas tree, but this year was on you. @Marsh, I'm gonna be dead honest, we just got a new one about a month ago... lmfao.
  3. Got a record player, the original back to the future sound track on vinyl, a few pop vinyls for my desk, some new jeans, a spice rack, and a can opener and the family is about to do stockings.
  4. For CrestMatt, all I want is Eklepze Staybul to make a comeback. @Damian666, get on that, will ya?

    1. Show previous comments  2 more
    2. Damian666

      Damian666

      whahaha xD you again?

    3. Matt

      Matt

      Shoot sorry. I had the wrong link copied. How do I edit the comment?

    4. Damian666
  5. Oddly

    Cross-threading

    Can you elaborate on what you mean by "access calls". Are you talking about passing variables from one thread to another?
  6. Wait a holy dick lickin' minute here batman... Are you DisiestMaster from the OG Eclipse Evolution and were you part of Pokemon Silver Mystery (PSM)?
  7. Oddly

    Nog.

    @Marsh in his natural habitat
  8. Oddly

    Nog.

    No, no. You're 100% correct. Evan single handedly raised everyone's expectations of eggnog. Dead serious.
  9. Oddly

    Nog.

    No, just nog.
  10. Oddly

    Nog.

    It seems @Marsh has been so busy this year, he's forgotten to post the most important thread of the year... The Eggnog thread. You're slipping, Evan, get it together. Anyways, without further-a-do. Let's see that nog.
  11. you /SHOULD/ be checking for user input every frame/tick not on a timed event. Basically right now you're saying If (timeElapsed > interval) then move.
  12. your check for input keys is inside your if statement for time checking, move it out of that. Secondly, I feel like there may be a more effecient way to check for keys down than iterating through an array every frame AND having a switch statement for each of those keys. But the real problem is that that switch statement is in your timed event. Edit: So basically move your entire input check method outside of this statement: if (elapsedMs > oldElapsedMs + 0.001) //Millisecond update, for movement { In addition, I have a few recommendations to clean up this code, but I have to bounce for the time being, if you catch me in the shoutbox later, remind me to make a post on it.
  13. Well i mean, the sweater has pizza all the fuck over it
  14. Marshy Crestmatt to all! And to all, a goodnight!

  15. I'm serious. They had this at h&mmmm
  16. No got it at h&m
  17. Lets see em! Tis the season. Marshy Crestmatt
  18. Shift registers are the Bomb-Fuckin'-Diggety!

    1. or3o

      or3o

      Yea man! They really help when you need to add more gpio and such

  19. Welcome to the community, A lot of the questions are constantly asked, and I'm sure are /unorganizedly/ answered somewhere on this community. I can't speak for the interesct dev team on the timeframe stuff, but their FAQ page on the intersect download page states "within a year or so". As for source organization: I can vouch that JC keeps his github projects decently organized and well managed.
  20. I'm down with the sicknes...

    Ooh wah-ah-ah-ah

    1. Show previous comments  1 more
    2. Giligis

      Giligis

      Disturbed is in no way emo!!

    3. Oddly

      Oddly

      No, i was just literally sick. now i just have a bad cough.

       

      OOH WAH AH AH AH

    4. Phenomenal
  21. Yerrlo

    Azizizizzizizielelelele

    Pandor

    Daymeeun

    Cheech

    Morsh

    JayzeeSnoder

    Crust

    Mott

    Raboon

    FenoomoonalDoov

    DerHerse

    AderptionGaemdoov.cum

  22. i found jesus!

    He was living in a dumpster.

  23. i should open up a server and connect 30 clients to it now
  24. i was saying with JCs engine im sure JCs engine can process more than 30 players
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