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Tron

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Everything posted by Tron

  1. Are you hosting this from your home computer?
  2. What is your VPS provider? PM me, I can probably help you.
  3. I know this is not the place but I love this!
  4. I think if you want to show it like a minimap type of thing you have to modify the source. Otherwise you can do a chat command that will show the in-game time.
  5. Tron

    On Hit

    You can make an event item that lasts X amount of time that basically equips an item into a hidden equip spot. The equipment could have lifesteal which then gives your spells lifesteal for a duration.
  6. Thank you!
  7. For some reason I can't move the close button lower without it cutting off. Does anyone have any tips or ideas one why this is? Here is the section in InventoryWindow.json: "CloseButton": { "Bounds": "188,6,26,25", "Padding": "3,6,0,0", "AlignmentEdgeDistances": "0,0,6,-10", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "200,150,150,150", "Alignments": "Top,Right", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "30,30", "Disabled": false, "Hidden": false, "RestrictToParent": true, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "TextColor": "0,255,255,255", "HoveredTextColor": "", "ClickedTextColor": "", "DisabledTextColor": "255,90,90,90", "TextAlign": "Center", "TextPadding": "3,3,3,3", "AutoSizeToContents": false, "Font": "arial,10", "TextScale": 1.0, "NormalImage": "closenormal.png", "HoveredImage": "closehover.png", "ClickedImage": "closeclicked.png", "DisabledImage": "", "CenterImage": false, "HoverSound": "octave-tap-resonant.wav", "MouseUpSound": "", "MouseDownSound": "octave-tap-warm.wav", "ClickSound": "" },
  8. That helps thank you @Joyce.
  9. Is this possible and if it is what files exactly will I need to transfer? When I first downloaded and tried intersect I did not download the source but I have been working out of it since and have been patching it to the latest release. At some point I am going to have a build ready and I will need to change some things via the source such as the game icon and what not. In order to do this I will have to build it via the source as far as I am aware. I do not want to lose the progress I've made on my game so far and would like to transfer the files necessary to keep all of the stuff I've created thus far. Can someone please give me a list of files (could even be recursive directories) that will achieve what I will try to do? Side question: I believe I can run multiple servers on one machine, is there a way to transfer characters from one server to another? (think Diablo II transferring Ladder characters to Non-Ladder realms) For this one I believe there will be issues with duplicate names so I'm assuming it may have to be a source modification to be able to do this? Something along the lines of checking both databases for names to prevent duplicates? I guess the hard part would be merging one database with another..
  10. This is awesome, great job as usual @The Bunny Gamer!
  11. Does the animation editor have a limit in the size of the animations?
  12. Yes you can definitely do that. https://www.mono-project.com/download/stable/#download-lin-raspbian Run apt-get update, followed by a apt-cache search mono. Look for your distro and then run apt-get install <mono_distro>.
  13. You should be able to use Wine to load up the client if you only have access to a Linux machine. I think Linux is by far superior for servers but I think if you have access to a Windows machine you should just do editing from there.
  14. Like this?
  15. Thank you.
  16. How do I go about setting specific spawn locations for NPCs? When I click 'Declared' it just adds the NPC to the list of possible NPCs on the map without giving me the option to specifically place where it will spawn. Am I missing something here? V/R, Scaly
  17. What are you confused about? I may be able to help you.
  18. What if when I created the folder it automatically placed something I didn't want in it? That's what happened in my case.
  19. Hello all, When using folders to organize various things within the game how does one go about deleting a folder/moving something out of said folder? Example is I accidentally put a variable in a folder that I didn't want in there and now I can't move the variable out of that folder or remove that folder. Very respectfully, ScalyOne
  20. That solved it. Thank you, I appreciate you!
  21. Hello all, When using a paperdoll will I have to remove parts of the weapon to make it appear behind the player sprite when the player is moving in the positive Y direction (up)? If not I assume it is supposed to render below the character sprite however mine currently is not. If the latter is the case how would I go about fixing this issue? Very respectfully, ScalyOne
  22. Does this require you to create animations for each piece of loot dropped? I assume not but just making sure.
  23. True, however I would like to keep that to a private discussion. Once I lay out my wants and needs we can move on from there. I'm really looking for someone that at the very least is familiar with C# but hopefully familiar with the Intersect source in order to make those modifications. If someone messages me and they can't fit my needs it's fine I can keep looking, I have time. All of my needs have been done before and/or something I suspect is fairly simple.
  24. Currently looking for someone familiar with Intersect's source for modification that will fit the needs for my game in development: Icarus. This is a paid job, you can send me a Discord request ( ScalyOne#9755 ) and send me your quote/rates. My requirements will be kept private and will be discussed via Discord. Looking forward to working with you. Very respectfully, ScalyOne
  25. Yes so I'm looking to combine some elements which wouldn't be supported by just using jsons. Having equipment, inventory, character stats in just one section would be nice but I'm not exactly sure which scripts I should be looking at combining without breaking everything. I was hoping I'd be able to rearange the interfaces in a point & click sort of way like Unity. I thought that you could do something similar with Visual Studio, I remember using Visual Studio a few years back doing something like that.
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