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Doug

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Everything posted by Doug

  1. Oh yes big time! I just need a wand, cause I can recolor it. I'm trying to make a non-copyrighted project. It be a nice one. @Dashplant Thank you broski! Also is your game still active? Cause I love playing it.
  2. Does anyone know if theres a rpg xp or rpg vx paperdoll of a wand by chance? I really need one to complete default setup for my game.
  3. Yeah I seen it, you use event system in the casting of the spell right @Gibier ?
  4. Name the spell the character might be as. For Example if your doing dbz and your Goku, Make it where they go back to sprite normal form goku. But not sure, code can help big time, but the system has it's powers as well.
  5. I know Mounts are able, but once code of intersect is released you can code to make your character go up so the mount can be under the player. And for Transformation, if it's not displayed in spell options then idk. I check for ya real quick. You using intersect correct? Edit: Yes transformation system is in Intersect. Create a Event and make that event transform you into another sprite. If it doesn't allow duration on the spell which it should, you can simply make a revert spell. - but im novice with this engine, but it allowing a event to be activated on spell use is amazing. This also might allow mounting. Mess around with the spell/event and see what you get. - This is if your using intersect.
  6. Yeah, I just found out I can autotile all my maps, but I can just single tile on mask 2 and put single tiles on each ending and it goes invisible. Jc this is amazing Engine, you and your development team have here. My wife just helped me make a map and she did it in seconds. She never ever did any mapping in her entire life. Awesome work love it!
  7. When I link each map, I autotile my dirt path and its leaving a line showing the next map, How do i get rid of the line?
  8. oh ok, it works but half @$, but any idea when b6 be released? I really like this engine, it has a lot of unique features for what I need it for. MainMenu works very simple and I love it. Also @jcsnider Thank you so much for helping me.
  9. Never opened a JSON file before, how to open? and any idea the name of the original MainMenu and Click sound? Cause if that's turn then I can just simply rename Edit: found out how to open json… My be LOL @jcsnider Edit: I found the Click Sound inside some of the ui json files but when I change the entire txt for each "ClickSound": "Null", I don't hear anything when clicking.
  10. How to add Main Menu Music, and a Click Sound? Usually in vb6 you can do it by configuration, and replace click sound with whatever you choosing. Is it required by code or able to do outside of code?
  11. Does Intersect have a Day and Night system or ?
  12. Amazing work @jcsniderMan that's amazing!
  13. @Escanor you closed down your project? or ? I'm interested in helping.
  14. What did you change? Anything in code?
  15. Totally understand man, i'm buying a Pokemon Engine Soon.
  16. Awesome bro cant wait to play and check it out!
  17. Thats very clever! So for example will Kamekameha have a blast animation?
  18. This is very unique and I like it man! You going to have a punching animation as well? @Beefy Kasplant?
  19. if anyone is interested in joining my Dragonball Z Resurrection Online Forums and help the community grow that be amazing! We have 122 people on the Forums at the moment.

     

    Sign Up Here: www.dragonballz-ro.boards.net

  20. Doug

    WIP DBZ Renaissance

    Looks very nice! Btw are you going to put the health bar below the player or keep it above? Love the GUI Work as well! Btw what graphics you using btw? dx7 or dx8?
  21. Doug

    WIP DBZ Renaissance

    @Gibier You not working on the project anymore? No fix for the connect to client?
  22. Doug

    WIP DBZ Renaissance

    Edited: My Apologizes. @Gibier if you need a extra hand on something, I can help you if you want. But your mapping skills have inspired me to wanna do this in Resurrection Online. EDITED: Btw how big is that world map? Like how big the numbers you put in the map properties?
  23. Doug

    WIP DBZ Renaissance

    Awesome bro! And whatever you wanna do is perfectly fine with me and still love the idea of you doing it in a new engine - Intersect! Thats amazing and sweet! You might wanna do like what i'm doing as well. To obtain some Dragonballs, it will require you to do raids Single or Party, and you going to have to fight a lot of enemies during that raid. Also if you want you can also do a Character Change Shop so players can change there characters by spending Zenni or Donation Currency like I am for unique characters like GT Kid Goku or Black Goku. I'm have a lot more characters in the rare selection. I also will allow people to ask shenron for Dragon Coins to get that character without donating as well. But just saying some ideas im doing to maybe give you some. Whatever you choose to do is still awesome.
  24. Doug

    WIP DBZ Renaissance

    Coming together very nicely! Awesome work man! Idk if im add Flying into Resurrection Online but I am adding Instant Transmission to all players who obtain that area. Cool downs will apply. You should do the same for easy getting around, but your flying seems to work well too. When holding the running button to move fast in flying you can maybe see about doing a Aura, and also do different colors to let the players choose the color of aura they like for flying and if you add powering up. Question: Whats the highest you allowing Transformation to go? I'm doing all the way to K - God which is past ssjb, but I love original saiyan based too where you go only to ssj3. But whatever you decide to do is still gonna be amazing.
  25. Doug

    WIP DBZ Renaissance

    Is this dx7 or dx8 and is it just a bug on the flying out Super Saiyan? A suggestion if you do a flying up animation, moving without pressing speed button to slowly glide and then when you hold shift he perform that flying animation hes doing now. This how mine going to be just wanted to help you out with the flying. Looks Cool, and interesting.
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