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Damian666

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Everything posted by Damian666

  1. ofcourse, I already gave jc animated pokemon battlers
  2. that's just how those tiles look man
  3. simple, newer is nicer imho. but its personal preference anyway ^^
  4. mapping, ideas, info etc... seeying your not coding in something I want to touch, I cant help with that
  5. depends how you classify free help?
  6. to late... I already saw xD
  7. sorry guys, but I'm not allowed to help you anymore 0
  8. not yet, since that would require a source edit. but when source hits, this is actually a easy edit, imho
  9. your player gets created when you register a account, it should spawn just fine, but it could be its under the hp/mp bars compiling is not yet possible, because there is no source release just yet. editing the menu's is done by changing the graphics in the resources folder.
  10. welcome man, glad to have you
  11. moved to more appropriate forum
  12. server does not need a ip change, you just give the client your ip, in this case, a no-ip adres
  13. woot, epic man, now I don't have to record in gif anymore :3
  14. Version 1.0.0

    839 downloads

    This converts rpgmaker VX sprites to the rpgmaker XP sprite format. run once to create the folders, close, put your sprites in the "Original" folder, and press convert. The new sprites are in the "Converted" folder. Enjoy
  15. updated the first post with new link to the updated 29.2 apk
  16. k, updated the link, points to the download page now
  17. Version 1.0.0

    1566 downloads

    a installer for your game client works on Nsis scripts, very customizable, supports lots of languages too.
  18. k, after debugging, it turns out those sprites had a fucked up DPI. after saving them in paint, and then converting, everything worked fine
  19. yeah he is, and it will benefit other users, so please do
  20. the images can just be copied over, that's no problem, things like npc's, maps etc are stored in the .db indeed. so in theory, you could just use the db that is there. when that errors, there is something else wrong, and that will require input from jc
  21. gimme the sprites, so I can check it out
  22. ok, its E, or clicking on the Npc/object/whatever sorry to give the wrong info, I am used to orion+
  23. oh damn, I was afraid of that xd I think he changed it... let me check
  24. yeah, I get that ^^ but your welcome
  25. control key is basic attack auto attack is not in the engine
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