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Triangle

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Everything posted by Triangle

  1. I couldn't find a png to edit for it in the gui folder, and it's not set to anything in the file. If you just want the fastest way to hide it, you can just open the MainMenuWindow_online.json file and change the very first "RenderColor": "255,255,255,255", to "RenderColor": "0,255,255,255", The buttons are children of the box so if you just hide it, you'll hide the buttons too. If you need to remove the Main Menu title that prints, you can hide it separately. Kind of a lame solution, but it's easy and it works.
  2. It's something like miliseconds to move 1 tile = 1000 / (1 + ln(speed) ) Each point of speed essentially does less than the previous.
  3. hey wow, here's a stick figure with fabulous hair:

     

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  4. VX/VXA's RTP uses 32x32, MV's is 48x48(?), I THINK XP is 32x48 but it's been a long time, RM2k/3 is something like 24x32. The later versions allow you to use larger sprite sizes though in pretty much the same way you can do it with Intersect.
  5. I'm sure everyone forgot I was working on a dumb stick figure game because I only post like once a century, so here you go I guess. I did this after work. The extra animation frames are great, but it also means a crapload more work for me, lol. IDK, you can have this random screenshot I had laying around because I'm too lazy to actually give proper updates on anything I do. Ok see you in another year bye.
  6. Ah, yeah, I went and tried it and it works for the text boxes, huh... I was trying to get it to fit properly in PlayerBox.json though, guess I should have been a little more specific. I can change the bounds of the container that holds the image, but it doesn't seem to change the size of the image itself, which stays firmly locked at 64x64 regardless of how small or large you make the container. I couldn't find a way to change the dimensions of the image itself.
  7. Is there a way to change the maximum size for face sprites on the GUI? The bounds of the container doesn't seem to set the actual size of the sprite, and I don't see any way to modify the bounds of the sprite itself, and it gets squished back down to 64x64 if the image is larger than that. Not sure if I'm just stupid and I should be looking somewhere else, or if it's just a hardcoded size limit. I can just change it later if it is, so it's no biggie, just wondering.
  8. why is this still a thing new beta means new gui means I have to screw with it obviously I slapped this together quick just to figure it out, but I like it so it'll probably stay that way more or less most of the inventory sprites are still random placeholders, lol I put an extra box there because there was room, and I might want to add a luck stat or something when the source becomes available, might as well future-proof it right (of course I might end up changing the stats completely so lol...) Now that's a really friggin' lazy looking update considering how long it's been, so here's some bonuses she likes apples, ok??? idk, random guns I made (but then there's slingshots?) now you can get drunk...wait where did the bartender go? Stuff not pictured: caves, other maps I never took screenshots of, some other random paperdoll and inventory sprites, a lot of random "hey the engine got updates lets find a way to forcibly use the new features for no reason" things, etc... I'm pretty busy lately so it's slow going, but it is still going.
  9. I don't know yet if things like mining and woodcutting will have levels tied to them, but they probably won't because games like run escape make me want to die and I don't really want to balance an anti-grind. Right now it's just based on your tools and character level...
  10. GREETINGS PLEASE DO NOT USE THOSE KINDS OF WORDS AROUND HERE MY GAME IS A FAMILY FRIENDLY ENVIRONME- ...Hmm...
  11. idk mapping takes forever, have a preview in the meantime: ...I was just like "wow I need dirt...BUCKET TOOL!!!" I mean that's basically all I did with the water too, lol I figure I can just make it look nicer later if I'm really feelin' it some other day...for now being lazy about it fits in better with my goal of having something playable by the end of the year.
  12. IDK, looks like moss to me. I like them! Looking forward to seeing your other stuff.
  13. HELLO HAVE SOME BEANS THAT'S EIGHT BEANS FOR THE PRICE OF ZERO WHO NEEDS GOBLINS OR ORCS WHEN YOU CAN HAVE BEANS not every enemy in the game will be a bean ok??? calm down working on about 100 billion maps now, dunno when those will be done that covers like one biome, not counting interiors...
  14. Been busy as heckaroo, work, family, things, y'know... I got this though: It's not much, but hopefully I'll have a bit more free time in a few months.
  15. Been busy with irl stuff (work, car, etc.) so I didn't get much done this week have some random enemy sprites (all humanoid accessories are available to players as well though): and some inventory sprites I threw together: I have to do a bunch of stupid stuff for the next couple of weeks, so I dunno when you're getting more.
  16. Have some interiors: There's still detail missing, but...well, I'll do it eventually. Making lots of oddly specific tiles I'll probably only use once takes a lot out of me, but I think it's worth it. I don't know why there's a soda machine in the bank. I just thought it would be fun to have one somewhere, lol.
  17. Paperdoll stuff: There's a couple other weapons that aren't interesting enough to show off on their own... Full sewer map: It might get some kind of higher-level expansion at a later date, but it's not worth thinking about at the moment. I really need to make tiles for the building interiors, but just thinking about it makes me want to projectile vomit across the room.
  18. Only the good die young.
  19. idk have a thing. Trying to get stuff done in-between irl work stuff, lol. Not done mapping yet, but most of the tiles are done at least...not sure what I'm doing with nessie there at the moment, I just typed random values in and stuck it in the map to show off. If you try to cheese it at range, it shoots 20 billion projectiles into your face until you regret all of your life decisions. It probably won't stay that way. Also, there's a homeless guy camping out somewhere, but he didn't make it into the screenshot. I used to play KoL a lot, so it probably influenced my sense of humor a lot. The primary inspiration for the game came from this stupid little game maker mmo-type-thing with stick figures that ultimately never went anywhere (as far as I'm aware) that I played for awhile when I was like 14. I thought it was neat and wanted to make something like it. But the concept has changed a lot since then, so...
  20. I'd love to release it sooner rather than later, but it took me two months just to put together what I have here. I'm just being realistic, lol. I guess my new years resolution wasn't very realistic then...but it helps to keep me working, so I guess it's ok? I don't know if I'd say that I'm shooting for a particular aesthetic, but it's something like that I guess. It's more like I just go with whatever makes me smile more at the moment? Beats me. The assets are intentionally simplistic though, otherwise you'd be waiting until 3085 instead.
  21. I had this dumb XW project (back when that was a thing lol) that was stick figures running around in a land made out of my really bad ms paint artwork because I'm the worst artist ever and have no talent. I doubt anyone knows what I'm talking about, but that's okay, because it barely matters. So I've been keeping tabs on intersect, because it's COOL...and practicing spriting so I can make sprites that don't cause people to vomit blood upon viewing them (I don't think that counts as good, but it's better than nothing I guess), and I made the mistake of making my new years resolution for 2019 to be "actually make something playable (not good, or fun, or complete, just playable)" so here I am making...a dumb project that's stick figures running around in a land made out of my sorta-still-bad aseprite artwork. Also writing offensively long sentences that don't follow proper grammar conventions. But yeah. I'm sticking this here since there's very little actually tangible 'game' to speak of yet, and I don't want people thinking I actually know what the heck I'm even doing. So this is Realm of Gourd - REBIRTH...because that's how Korean mmo naming conventions work and I want to play with the cool kids. You play as one of these goofy little dudes: They can wear funny hats and beat the crap out of each-other with inanimate objects. BUT WAIT, THERE'S MORE! Every good mmo needs classes (not really). We have those! Four main job options: Hero - A standard melee dude (cool scarf sold separately). Trailblazer - Blazes trails (whatever that means), also ranged weaponry. Treasure Hunter - Super edgy DOOAL WEIULD!!!1! boi (or grill). Alchemist - Makes things explode (aka magic) Alchemists manufacture their abilities by crafting spells out of runes WOW!! I only have two actual significant portions of world actually mapped so far (but nothing is explicitly set in stone yet). Here they are. Very Mandatory, Overly Patronizing, 100% Forced Tutorial Area: Starting Town Area Place: So basically, it's a game where you do stuff and things. There's not really a plot. Nobody pays attention to mmo plots anyway, lol. Don't have anything else to add at the moment. Hopefully there will be at least one person on the planet that's looking forward to it when the game releases in 2085.
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