-
Posts
19 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Downloads
Everything posted by Gilgamesh
-
-
I can think a few stories this system would work. Not for an online game tho.
-
Don't Intersect already have a terrain-level attribute? I don't use it for quite a while now, but I remember something like this in it.
-
Excellent post, sometimes we miss simple concepts of a game (and game making) and make big mistakes (like I did with the small shop stuff) that could be easily avoided.
-
Do it for the maps you need a level of details the Map Editor itself can't give you, like cities and important parts of a dungeon. Then use regular mapping for fields or sorts of things you don't need a high level detailing. That's what I'd do.
-
Couldn't agree more, tbh I was thinking about it Yesterday, directional animations is the way to go.
-
You could always use transformations for that, but you wouldn't be able to use paperdolls.
-
Story Today I did this on my project...
Gilgamesh replied to SkywardRiver's topic in Design & Creativity
I did it last week but didn't post it here tho I finished the looks for the 80s mockery chapter for my to-be webshow I took an image for reference and recreated and animated it in After Effects. My equipments are a green wall, a cellphone camera and 2 lamps. Top kek. the statue is real -
Story Today I did this on my project...
Gilgamesh replied to SkywardRiver's topic in Design & Creativity
I know it isn't a game but I finished the new presets for color correction and chroma for a web show I'm willing to make and I'm pretty excited about the results. This is test footage. (Low quality img due to the screenshot was sent by whatsapp) -
For now I'm starting my own design studio, so that's actually a good thing. I still want to make a game in the future, I actually wanted to make a brawler, and I wouldn't be able to do that without Intersect's source, so it's a no end way. Thank you
-
Unfortunately I won't be able to continue my Cyberpunk Project (and even if I do, I'll redraw the graphics from scratch). Many of these animations and tiles should be used together, and some of them I couldn't upload as Imgur doesn't accept really big images (such as the reactor shield, the holographic banners and the rain effect I made) as backgroundless. Anyway, these are the graphics I drawn for my game, I hope you guys enjoy it. Tilesets Animations Screenshots of the actual use
-
So. I was finishing my reactor and found out whenever I use a white glow in the tile, in the game it creates a black glow behind it. In the event it is fine. In the game In the editor Do you know what may be causing it? :t
-
Thank you, then I'm kinda in trouble since I'm not a programmer, I'm going far with I was given tho. As a graphic designer, it kinda bothers me the lack of combat animations. D:
- 3 replies
-
- sprites
- intersect engine
-
(and 1 more)
Tagged with:
-
First question: Can I create more movements for the sprite? I'd like to create attack blocking and one more walking animations for my project, is that possible? Second question: Can I disable the mouse attack? I'd like to combat and interactions to be used only in the keyboard. (Not just to change the hotkeys, but actually turning it unavailable) Thank you.
- 3 replies
-
- sprites
- intersect engine
-
(and 1 more)
Tagged with:
-
Story Today I did this on my project...
Gilgamesh replied to SkywardRiver's topic in Design & Creativity
So, today I finished the effects of the Trading District parts that I drew, I'm very happy with the results since I did this in less than 2 days. I'm at 30% of the outside City tiles and I'll create a topic for the game as soon as I start to create the structural part of the game (and think about a name for it. lol) But for sure It'll be focused on PVP. Video (Low quality recording, still don't know why) Better quality image (still not as good as ingame) -
Is there a way to use attribute in layers?
Gilgamesh replied to Gilgamesh's question in Questions & Answers
Thank you mate -
First question: Is there a way to use an attribute on top of another? Second question: Is there a way to make the animation attribute not to be at the top of everything? I'm having kinda of a problem with animation layer overlaying my buildings, if anyone knows a way to make it go under the fringe layer I'll be very thankful. Thank you
-
Story Today I did this on my project...
Gilgamesh replied to SkywardRiver's topic in Design & Creativity
So, today I started working on my new vacation project. I created every tile and animation from scratch (the Store isn't ready yet tho) because I want it to be unique. (Also I found out Intersect is way more reliable on animations that I thought, this Killer Prices hologram has 60 frames, still pretty far away from the 400, which I plan to reach very soon). The video quality is pretty bad, probably because the Window's xbox dvr encoder.
