Ikelos Posted April 17, 2020 Posted April 17, 2020 "PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense)) Â Known Variables; BaseDamage: Chosen by Attack/Weapon ScalingStat: Chosen by the Attack/Weapon ScaleFactor: 0 to 1, determined by Attack/Weapon CritMultiplier: Usually 1, modified a chosen percentage of the time. V_Defense: Victim's stat. V_MagicResist: Victim's stat. Â What I'd like to know is what other variables we can access, and if so, how. Can I reference a player variable? The opponents Hp? Â Thanks in advance,
1 Gibier Posted April 17, 2020 Posted April 17, 2020 No you will have to add those variable with source modification.
Question
Ikelos
"PhysicalDamage":
"Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))
Â
Known Variables;
BaseDamage: Chosen by Attack/Weapon
ScalingStat: Chosen by the Attack/Weapon
ScaleFactor: 0 to 1, determined by Attack/Weapon
CritMultiplier: Usually 1, modified a chosen percentage of the time.
V_Defense: Victim's stat.
V_MagicResist: Victim's stat.
Â
What I'd like to know is what other variables we can access, and if so, how.
Can I reference a player variable? The opponents Hp?
Â
Thanks in advance,
1 answer to this question
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