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Gibier

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Everything posted by Gibier

  1. It's nice good continue in your game development. Eventually maybe you will have concurency.
  2. I use 200x340 and 316x392 sprite in my game on intersect. So I think the engine take the height and width and split it in 4.
  3. Thanks alot I will surely use it for my game to change color of the cloth like fable 3.
  4. Here is the new version of the synopsis of Fable The revolution. Hope you will enjoy it.

    Synopsis

    *Warning* This game is an alternative story of Fable The Journey *Warning*

     

     

    Soon after the defeat of the Darkness, the peace takes over all the Albion for may years. But 50 years after, the fairy tale is finished, 
    the hero of Brightwall is dead. Killed by a bandit’s sword, a new person takes his place at the throne of Albion. A new king of Albion, a bad one even worst than Logan. 
    A dictatorship and no hero to freedom the people. But here comes a descendant of William Black. A person who will can give hope everywhere in Albion. 
    Find allies all over the Albion, weapon and become more powerful. Create a new hero guild to direct the people against the Albion king. Direct the revolution and become the hero of Oakfield. 

    1. Show previous comments  2 more
    2. Phenomenal

      Phenomenal

      You could make it some mega bandit who could be like the first raid boss and like a villain in the campaign

    3. Gibier

      Gibier

      It would be like fable 2. I think i take enought of story part of other game. A dictator king of Albion and a rebellion (fable 3). Hero guild (fable 1, TLC, Anniversary). I could do that, but the mega bandit will be an powerful assassin.

    4. Phenomenal

      Phenomenal

      Sounds good to me will be interested to see how this pans out

  5. Fable The Rebellion - Road map

     

    V.0.0.1

    - Tileset and ressource
    - Sprite sheet
    - Paperdoll/Item
    - Spell ( Berserk, lightning, fireball, multistrike, drain life)
    - 20 maps (Bowerstone (10), Lookout point (5), hero's guild (5))
    - Class (warrior, will user, distance)

     

    V.0.0.2

    - Update Tileset and ressource
    - Fix Tileset
    - More NPC
    - More item
    - More paperdoll
    - More maps ( Driftwood)

     

    V.0.0.3

    - Dry color
    - More spell
    - More map (Westcliff)
    - Event

     

    V.0.0.4

    - Tileset
    - Fix tileset
    - Sprite sheet
    - New Dry color
    - Creation of the main menu

     

    V.0.0.5

    - New ressource
    - New paperdoll
    - Fix paperdoll
    - Creation of the logo

     

    V.0.0.6

    * Alpha test online *

    - Creation of the Albion maps
    - Fix sprite sheet
    - Fix paperdoll
    - Fix maps

    1. Phenomenal

      Phenomenal

      Is this based on the fable game series (did you make a forum post I can't find one?)

    2. Gibier

      Gibier

      The game will be an alternative story to the Fable The Journey. I didn't do a forum post and I will not do one before the v0.0.2 or v0.0.3 . For now I have nothing to show except the synopsis.

    3. Phenomenal

      Phenomenal

      KK Cool sounds great (:

  6. Maybe I should look for a pixel artist for my game...

    1. Dr.House

      Dr.House

      Maybe you should :)

  7. Nice fix and update
  8. Nice update can't wait for the first beta releash
  9. Everything is in the Dev Blog. http://www.ascensiongamedev.com/community/forum/52-dev-blogs/
  10. Np after just to change the color when the css and other thing are fix
  11. An other thing who should be nice to add is a new theme color to have more than: Default and Inerno blue IPB
  12. God dammit maybe you are a god like George said. If you two continu like it you will create the true orpg maker without coding require.
  13. You need to do each resource in a .png like: tree1.png, tree2.png... after put them in the resource folder. Each tree need a alive version and destroy version. I do it: T1_1.png // tree 1begin T1_2.png // tree 1 destroy T2_1.png // tree 2 begin T2_2.png // tree 2 destroy ... R1_1.png // rock 1 begin R1_2.png // rock 1 destroy R2_1.png // rock 2 begin R2_2.png // rock 2 destroy ... P1_1.png // plant 1 begin P1_2.png // plant 1 destroy P2_1.png // plant 2 begin P2_2.png // plant 2 destroy ... When it's done just create ressource in the ressource editor.
  14. God dammit why nintendo fans want AMD
  15. I think the design should a littlebit fake (for the controller) but the rest can be true. Nintendo do almost every time a upgrade of their console. The design looks like the wii u. Maybe like nintendo DS and nintendo DS 3D (just the increase of update) Maybe it's just a new version of the wii u. Don't know if the screen is a good thing. A lot of person hate the wii u just cause the screen. Maybe it's real or not but if it's real that console will can (maybe) upgrade finance of this compagny or it will be a flop like the wii u. But the new nintendo nes should give them a good finance.
  16. It's not a program but it's youtube so you laptop will run it if you have internet connection https://www.youtube.com/user/singkingkaraoke/videos
  17. Ah if i was know how to use it i surely saw it xD Thanks for all your works. When i'll have a job i'll give donation
  18. Thanks a lot for yours answers. I checked a little bit on youtube and google, but all the tutorial was for "how to create auto tile" and not for "how to use auto tile". @jcsnider For the mapper pro we had already planning to find someone who can help us in the game development. If not i just have to change some tileset to add no auto tile cliff. @WereAlpaca I will try what i was trying to explain. I think i had understood the base. @Kibbelz I had no idea that this type of auto tile was bugged. I thought it was me.
  19. I don't know ShareX, i use snip but i think it will be on the application setting
  20. I already have cliff auto tile. I just don't know how to use the cliff option. It's the only type of auto tile that a didn't found how to use it.
  21. Hi how to use the cliff autotile? Autotile and animated is easy, but i don't found of to use the cliff. Someone have a tutorial for it?
  22. Gibier

    Random Site Fixes

    I found an issue on the about page http://www.freemmorpgmaker.com/about.php Mono Compatible In the future you can look forward to the possibility to deploying your game across across many platforms including Mac, Linux, mobile devices and consoles.
  23. Maybe just do a wooden plank with a darker brown.
  24. It's finally work thank to all of you.
  25. ah ok i will try it
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