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Gibier

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Everything posted by Gibier

  1. Gibier

    DBZ Renaissance

    Trop de travaille pour un jeu ayant beaucoup trop de projet sur le même thème. J'y pensais depuis un bon moment déjà. Comme j'aime cette licence, je vais aider autre projet sur dbz. En parallèle je cais travailler sur mon nouveau projet rpg "faith?" qui sera créer de toute pièce (sauf les ressource). De cette manière le jeu aura une bonne chance d'avoir une communauté fidèl et non une communauté qui disparait dès qu'un autre jeu avec de meilleurs systèmes sort.
  2. Non il faudra modifier les source une fois disponible
  3. Gibier

    DBZ Renaissance

    Bonjour le projet est mis sur pause. Je cais faire le développement d'un autre jeu dbz "blue evolution". De plus je vais me lancer sur le développement d'un aitre projet du nom de "faith?". Je vais peut-etre me relancer sur le développement de dbz renaissance un jour.
  4. The music file content need to be in .ogg and and the sound file content in .wav
  5. Not too sure if it still work but i made one of my event quest on the top-right coner which display the character on the other map. It worked before but not sure on the B4.9 and i can't try it (i dont have my pc).
  6. I did when i saw 'condition check' xD
  7. In the event option you have 'start a quest' 'finish a quest' and 'finish task'. The option end task is to end other task than 'kill npc'
  8. @Damian666 probably how to start the quest, end the task and how to end the quest. so by creating an npc event on map.
  9. I would participed if the contest wouldn't have been a puzzle x) But like i said to Kasplant, i've stopped working on my dbz game and will make few tutorial to explain how to remake the majority of the event system.... Hope this will help creating dbz game or bring new event ideas to other. Depend on what the next contest will be i'll probably participed.
  10. @faller-magie @Kasplant I'm not working anymore on this tutorial until the B5. The GUI system is rewrite so i already need to remake it.
  11. Gibier

    guards

    @jcsnider @Kibbelz pretty sure i asked a question about how make the NPC vs NPC cause this feature stopped working in my game and one of you reply with "the feature is broke" Is this still true? I try to find the topic but i not able to.
  12. Those are individual, i already did two lines of 3 icon. Yo have to change the bound of this button bar and every bound of each button to move them. Take a look on the InGame.xml section of my tutorial (the "Change the size of a window" part) you will be able to choose where you want to start and where it end.
  13. Today i helped @jarick254 for his shapeshifts event spell: Embedded Video Link Keep in mind that my game is a dbz game, so i wrote it with the dbz universe. It was truely a good easy little system to do. Now the only thing it need to be a full system is the ability to edit the player stat by event.
  14. J'aime le rendu, par contre il manque beaucoup trop de détail pour le gazon et chemin de terre en comparaison avec le reste des tiles.
  15. You could just add two line after "set Player sprite to 330.png" (wait and set player sprite again (will need many conditionnal loop if each class have many sprite) plus a player variable "sprite number". To be able to answer you correctly we would need more information about your game (number of sprite that we can choose when creating a character (like if each class have more than one sprite). Do you want that the player choose when to disable the spell or if end automaticly after X second. You cannot put a spell on an event, you can create an event spell by calling an event from a spell (the spell editor have many type of spell) the thing avbout the event spell is that you cannot change the player stat so your spell would be useless except for the sprite setting.
  16. Guys NGD Studios selected me to get a key for closed alpha of Timewatch: Quantum Shooter Arena.

     

    From what i see i don't like the game so if someone want it just write me here.

  17. Il n'a pas de date pour aucune version.
  18. Le système est mal fait, il manque un systeme dedans. Il sera ajouté dans la B5
  19. Les bluff sont les transformation (dans le systeme sort), il faut creer un ssj1 à chaque perso. En ce qui concerne les sources non.
  20. Impossible de up les stats via les event. Il faudra ajouter la fonction lorsque les sources de l'engine seront sortis. Il est possible de faire des bluff, mais sans pouvoir changer l'animation du joueur.
  21. Il te faut des tiles comme ça (format rpg maker) Ou bien comme ça (rpg maker vx) Et ensuite choisir le type de tiles que tu veux entre animé rpg maker xp ou vx.
  22. Pour faire animer l'eau il faut utiliser les tiles animé (autotile) soit avec le format de rpg maker xp ou vx.
  23. No the engine is only available on windows, linux and macOS. To be able to run the client on mobile you would need to edit the client.
  24. Génial! Je serais preneur lorsque tu as le temps; prends ton temps je ne suis pas pressé. Aussi en haut de ton etat serveur c'est affiché ca: Le serveur est actuellement OUVERT1 Le un est un bogue du script ou tu as marqué un 1 au lieu de ! ?
  25. @kamren i think kibbelz is talking about that
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