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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. Wow mate these are brilliant! Might use some in my game, I will credit you
  2. Hi, Xtremeworlds! That brings back memories! I started with Mirage, then Konfuzed and so on, been following for years n years these engines To answer your questions (too my knowledge): Yes you can change classes with ease using the event system There is no in or out of combat, this can be done when the source is released with a few edits to the engine Buffs work with timers in spell system No combo system and not sure how/if you can do this Dots and Hots are available in spell system Attack spells are present, but not sure what you mean about skills that activate buffs Added another meter? The engine has resources which you can add in to your maps Yes recently added a kinda threat system where you can set a NPC to target enemy that is dealing the most damage, nothing like taunt though No stances Yes can debuff NPCs if I remember rightly All I can suggest is to download the Engine and test it out for yourself and you will be surprised at how awesome it is. The team has done an amazing job in making this engine, it is a million times better than anything else out there! Have a look through the Dev Blogs and you can see the engines progression and what has been added
  3. Its all good mate, just in English boards keep it English so others can read replies that might be helpful to them
  4. Nice one mate thanks I was scanning through configs as at work so doing sneaky work on game haha
  5. Must of missed it when was going through configs, will double check again. Thanks buddy. I will post here for others when i find it
  6. Haha its all good mate It was just in case I was missing something after going through configs and such.
  7. A simple not possible would of sufficed lol
  8. Not sure if this is a bug or by design but has in 5.1 it changed so only one entity (menu window) is open at once? Was much better being able to have all the windows open if wanted so can check char stats, inventory and that all at once. Didn't raise this as a bug as not sure what crack is, but if needed move this question
  9. Hi, Is there any other way to manipulate Health a player has via stats instead of just based on class or items? So as an example: Player One is going to be a Warrior, so when he adds points to attack he gets an increase to his health. Player Two is going to be a Mage, so when he adds points to ability power he gets an increase to his mana.
  10. Google Translation: Have you tested with low values? The engine rounds down by what I noticed. EDIT: For clarity, the Character window shows integer values of stats, but the engine stores the decimal values given by% and accumulates until it reaches the next higher number, otherwise the lower integer value remains. Example: I have Attack 20 with bonus of 1% per level, only after picking 5 levels I will gain 1 bonus point in Attack, that is, 0.2 Attack per level. @Virus keep it English in English boards please mate
  11. Cool way of doing it. Now that Intersect has the ability to show images via events you could have an image showing the different hair styles you can change too
  12. Awesome stuff mate, this will help people making a survival game or something along those line
  13. Thanks JC Ill keep that in mind
  14. Just an update on this: Ran a clean 5.1 server on my Linux box and it worked fine. Tried to do a migration again but it failed. Couldn't get files off my Linux box to my windows PC to try a migration on windows (going upload files to my site tonight and try again) So I will try a migration on my windows machine tonight, then will know if its an issue with migration on Linux or my game files that are having the issue. Push come to shove I will do a manual move to new version as core content will be easy enough, just maps (done over 100) will be a bother, but means I can correct and change stuff to new ideas as I go
  15. Yeah I will give this a try when I get in from work. Thanks again buddy
  16. Found the log dump, forgot they dump in logs now and not resources sorry: 2019-12-06 13:52:47.643 [Error] Received unhandled exception from . 2018-12-06 13:52:47.644 [Error] Message: Object reference not set to an instance of an object 2018-12-06 13:52:47.645 [Error] Stack Trace: at (wrapper managed-to-native) SQLitePCL.SQLite3Provider_e_sqlite3+NativeMethods.sqlite3_open_v2(byte[],intptr&,int,byte[]) at SQLitePCL.SQLite3Provider_e_sqlite3.SQLitePCL.ISQLite3Provider.sqlite3_open_v2 (System.String filename, System.IntPtr& db, System.Int32 flags, System.String vfs) [0x0000f] in <94e90f2e2a1e4f8983b76383f64574ce>:0 at SQLitePCL.raw.sqlite3_open_v2 (System.String filename, SQLitePCL.sqlite3& db, System.Int32 flags, System.String vfs) [0x00000] in <724f9a22df504a05b4645fb690570b7a>:0 at Microsoft.Data.Sqlite.SqliteConnection.Open () [0x000fb] in <56cfa09aae23467e945f1a64a1f893bb>:0 at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.OpenDbConnection (System.Boolean errorsExpected) [0x00061] in <1b06b8e99d984506b89b3e4ae11831eb>:0 at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.Open (System.Boolean errorsExpected) [0x0002a] in <1b06b8e99d984506b89b3e4ae11831eb>:0 at Microsoft.EntityFrameworkCore.Sqlite.Storage.Internal.SqliteRelationalConnection.Open (System.Boolean errorsExpected) [0x00000] in <6fac96ba37a44740bc51ba823588ec81>:0 at Microsoft.EntityFrameworkCore.Sqlite.Storage.Internal.SqliteDatabaseCreator.Exists () [0x0000c] in <6fac96ba37a44740bc51ba823588ec81>:0 at Microsoft.EntityFrameworkCore.Storage.RelationalDatabaseCreator.EnsureDeleted () [0x00000] in <1b06b8e99d984506b89b3e4ae11831eb>:0 at Microsoft.EntityFrameworkCore.Infrastructure.DatabaseFacade.EnsureDeleted () [0x00006] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Intersect.Migration.UpgradeInstructions.Upgrade_12.Upgrade12..ctor (System.Collections.Generic.Dictionary`2[TKey,TValue] up11objs, Intersect.Migration.UpgradeInstructions.Upgrade_11.Intersect_Convert_Lib.GameObjects.Maps.MapList.MapList mapList, System.Collections.Generic.Dictionary`2[TKey,TValue] oldUsers, System.Collections.Generic.Dictionary`2[TKey,TValue] oldCharacters, System.Collections.Generic.List`1[T] oldBans, System.Collections.Generic.List`1[T] oldMutes, System.Collections.Generic.List`1[T] oldFriends, System.Collections.Generic.List`1[T] oldSwitches, System.Collections.Generic.List`1[T] oldVariables, System.Collections.Generic.List`1[T] oldQuests, System.Collections.Generic.List`1[T] oldSpells, System.Collections.Generic.List`1[T] oldBags, System.Collections.Generic.List`1[T] oldItems, System.Collections.Generic.List`1[T] oldBanks, System.Collections.Generic.List`1[T] oldBagItems, System.Collections.Generic.List`1[T] oldHotbar) [0x004be] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at Intersect.Migration.UpgradeInstructions.Upgrade_11.Upgrade11.Upgrade () [0x000b0] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at Intersect.Migration.Database.Upgrade () [0x0023e] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at Intersect.Migration.Migrator.Start (System.String[] args) [0x0023d] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0003b] in <0f8aeac9d63d4b8aa575761bb4e65b79>:0 2018-12-06 13:52:47.645 [Error] Time: 12/6/2018 1:52:47 PM -------------------------------------------------------------------------------- This is running Migration tool as root.
  17. No docker, just running in my own Azure Dedicated Server. Tried alpine argument but didn't like it at all, and didn't write anything out: Starting migration, please wait! This might take several minutes.... The Intersect Migration tool has encountered an error and must close. Error information can be found in resources/migration_errors.log. Press any key to exit. I'm confused myself to why it wont work. I might try ripping the server out of linux and trying to migrate it on my windows machine then put it back if it works.
  18. Yeah latest version of mono, tried both the mono-complete and dev version: Mono JIT compiler version 5.16.0.220 (tarball Mon Nov 26 17:17:59 UTC 2018) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug Interpreter: yes LLVM: yes(3.6.0svn-mono-/) GC: sgen (concurrent by default)
  19. Thanks JC, I already tried running it in root with no joy. I will give updating SQLite and let you know how it goes. *EDIT* SQLite seems to be on the latest version: sqlite3 is already the newest version (3.22.0-1).
  20. Hi, Seem to be having an issue on my linux server with migration. I have updated to the latest version of mono but I'm getting an error (log dump also not working): Starting migration, please wait! This might take several minutes.... Stacktrace: at <unknown> <0xffffffff> at (wrapper managed-to-native) SQLitePCL.SQLite3Provider_e_sqlite3/NativeMethods.sqlite3_open_v2 (byte[],intptr&,int,byte[]) [0x00014] in <94e90f2e2a1e4f8983b76383f64574ce>:0 at SQLitePCL.SQLite3Provider_e_sqlite3.SQLitePCL.ISQLite3Provider.sqlite3_open_v2 (string,intptr&,int,string) [0x0000f] in <94e90f2e2a1e4f8983b76383f64574ce>:0 at SQLitePCL.raw.sqlite3_open_v2 (string,SQLitePCL.sqlite3&,int,string) [0x00000] in <724f9a22df504a05b4645fb690570b7a>:0 at Microsoft.Data.Sqlite.SqliteConnection.Open () [0x000fb] in <56cfa09aae23467e945f1a64a1f893bb>:0 at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.OpenDbConnection (bool) [0x00025] in <1b06b8e99d984506b89b3e4ae11831eb>:0 at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.Open (bool) [0x0002a] in <1b06b8e99d984506b89b3e4ae11831eb>:0 at Microsoft.EntityFrameworkCore.Sqlite.Storage.Internal.SqliteRelationalConnection.Open (bool) [0x00000] in <6fac96ba37a44740bc51ba823588ec81>:0 at Microsoft.EntityFrameworkCore.Sqlite.Storage.Internal.SqliteDatabaseCreator.Exists () [0x0000c] in <6fac96ba37a44740bc51ba823588ec81>:0 at Microsoft.EntityFrameworkCore.Storage.RelationalDatabaseCreator.EnsureDeleted () [0x00000] in <1b06b8e99d984506b89b3e4ae11831eb>:0 at Microsoft.EntityFrameworkCore.Infrastructure.DatabaseFacade.EnsureDeleted () [0x00006] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Intersect.Migration.UpgradeInstructions.Upgrade_12.Upgrade12..ctor (System.Collections.Generic.Dictionary`2<Intersect.Migration.UpgradeInstructions.Upgrade_11.Intersect_Convert_Lib.Enums.GameObjectType, System.Collections.Generic.Dictionary`2<int, string>>,Intersect.Migration.UpgradeInstructions.Upgrade_11.Intersect_Convert_Lib.GameObjects.Maps.MapList.MapList,System.Collections.Generic.Dictionary`2<int, Intersect.Migration.UpgradeInstructions.Upgrade_11.User11>,System.Collections.Generic.Dictionary`2<int, Intersect.Migration.UpgradeInstructions.Upgrade_11.Character11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Ban11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Mute11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Friend11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.PSwitch11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.PVar11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Quest11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Spell11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Bag11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Inventory11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Bank11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.BagItem11>,System.Collections.Generic.List`1<Intersect.Migration.UpgradeInstructions.Upgrade_11.Hotbar11>) [0x004be] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at Intersect.Migration.UpgradeInstructions.Upgrade_11.Upgrade11.Upgrade () [0x000b0] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at Intersect.Migration.Database.Upgrade () [0x0023e] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at Intersect.Migration.Migrator.Start (string[]) [0x0023d] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) [0x0004e] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at <unknown> <0xffffffff> at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) [0x0000c] in <0f8aeac9d63d4b8aa575761bb4e65b79>:0 at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) [0x0003b] in <0f8aeac9d63d4b8aa575761bb4e65b79>:0 at System.Reflection.MethodBase.Invoke (object,object[]) <0x00013> at Intersect.Migration.MainClass.Main (string[]) [0x000be] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) [0x0004e] in <30e2a3b9ce4b4d0ea6431d765715a392>:0 /proc/self/maps: 408a5000-408b5000 rwxp 00000000 00:00 0 41091000-412e1000 rwxp 00000000 00:00 0 560ea758e000-560ea79c5000 r-xp 00000000 08:01 25085 /usr/bin/mono-sgen 560ea7bc4000-560ea7bcb000 r--p 00436000 08:01 25085 /usr/bin/mono-sgen 560ea7bcb000-560ea7bd0000 rw-p 0043d000 08:01 25085 /usr/bin/mono-sgen 560ea7bd0000-560ea7be7000 rw-p 00000000 00:00 0 560ea8182000-560ea9d47000 rw-p 00000000 00:00 0 [heap] 7fee1c000000-7fee1c021000 rw-p 00000000 00:00 0 7fee1c021000-7fee20000000 ---p 00000000 00:00 0 7fee24000000-7fee24071000 rw-p 00000000 00:00 0 7fee24071000-7fee28000000 ---p 00000000 00:00 0 7fee28000000-7fee2808f000 rw-p 00000000 00:00 0 7fee2808f000-7fee2c000000 ---p 00000000 00:00 0 7fee2c000000-7fee2c021000 rw-p 00000000 00:00 0 7fee2c021000-7fee30000000 ---p 00000000 00:00 0 7fee31a1a000-7fee31afa000 r-xp 00000000 08:01 530544 /home/RecoStar/Server/libe_sqlite3.so 7fee31afa000-7fee31cfa000 ---p 000e0000 08:01 530544 /home/RecoStar/Server/libe_sqlite3.so 7fee31cfa000-7fee31cfd000 r--p 000e0000 08:01 530544 /home/RecoStar/Server/libe_sqlite3.so 7fee31cfd000-7fee31d00000 rw-p 000e3000 08:01 530544 /home/RecoStar/Server/libe_sqlite3.so 7fee31d00000-7fee31e00000 rw-p 00000000 00:00 0 7fee31f00000-7fee32000000 rw-p 00000000 00:00 0 7fee320fc000-7fee320fd000 ---p 00000000 00:00 0 7fee320fd000-7fee320fe000 rw-p 00000000 00:00 0 7fee320fe000-7fee32106000 ---p 00000000 00:00 0 7fee32106000-7fee322fd000 rw-p 00000000 00:00 0 The Intersect Migration tool has encountered an error and must close. Error information can be found in resources/migration_errors.log. Press any key to exit. Not sure what is causing this as no log dump is being generated "resources/migration_errors.log." Im running my server in Ubuntu 18.04.1 Any ideas as its just stating the tool encountered an error and not really telling me anything. Thanks in advance.
  21. If you dont know what you are doing I would recommend something simple to resolve your IP issue like NoIP. Easy to use and keeps your IPs hidden.
  22. Class feature, will make story lines more visual
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