Jump to content

Teppy

Contributors
  • Posts

    56
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Teppy

  1.  

    The fishing starter zone is mostly done in terms of mapping and pool layout (which you can't see because it's on the event layer.

  2. To add your own char sprite, you need to put the sprite sheet into the resources/entities folder. To let others download your client, basically zip up the resources and libs folder along with the Intersect Client.exe and files pertaining to it, and then upload that somewhere and give people the download link to it (Short answer) As for the quest system, it is rather common sense as to how it works. Any specific questions?
  3. Pretty sure you'd need to wait for the source for this one
  4. Can't you set the NPC that you use to the 'Guard' setting?
  5. Dedicated Server purchased for Risildar Online

     

    This may be a bit premature, but you can never be too far ahead of the game. I have purchased a dedicated server for Risildar Online, with the following specs.

     

    Intel i5-2500 (Quad-core, 4x3.3GHz)

    8GB DDR3 RAM

    1TB HDD

    1 Gigabit Port

    50,000 GB monthly bandwidth

    10 dedicated IP Adresses (In case I have to do multiple servers while we await optimizations / source release)

     

    It is being run on a linux machine with CentOS.

     

    Should be setup later today, and I'm aiming to do a "stress test" of sorts within the week to see what sort of volumes the Intersect Server can handle in its current form!

     

    Seperate status update for the actual gamedev progress coming later today.

  6. I don't see a viable way for this to work efficiently until we get the source, unfortunately! (You could have a 0 cooldown ability that someone can spam use, but I think they'd have to keep clicking it.)
  7. I figured, but until we get the source we have to think outside the box to do what we can
  8. Here's a quick little example I did. Not sure if it's quite what you were looking for, but may be the best we for now
  9. Sadly this would be pretty tough to do without the source. Only possible thing I could think of is making an event spell, where the spell spawns an NPC named Block Wall or something, and then obviously make it so it can't be moved through. Only issue would be knowing when to automatically despawn/kill it. You could make it have low health and require other players to attack it to "clear" the wall, but the issue with that is people could then run around casting it congesting areas.
  10. Looking too secure something solid (and affordable!) to host the Intersect server for the game I'm building on. Anyone currently using a good company?
  11. Does z dimension still exist? Not seeing it in Version 3
  12. Still available for work?
  13. Site seems to be down / gone so I can't check sample work / prices.
  14. Donated some and plan to donate some more later! This is awesome, thanks everyone for all the hard work <3 Happy Easter!
  15. I know it's going to depend on the server, but I'm just curious here. Getting closer and closer to starting the first stage of testing the game I built on a larger scale, and just curious what to expect. Right now the game is just running on the an EC2 instance via AWS, but I assume that won't be enough for any decent amount of players. Anyone have any solid numbers? How much can a VPS support typically? An SDX? A dedicated? Any sort of info would be great!
  16. I just wanted to piggyback off this with a follow-up question Using an autoupdate (like @Chronos one) will definitely work perfectly, but is there currently a way to "send the signal" that the player would have to update? Forgive me if I'm wrong, but I think even using GoPatchit, unless the player clicks on the actual GoPatchItUpdater, they wouldn't even know they have an update. Most players / users would just click to load up the Client.exe to start the game and not bother to run the updater!
  17. Didn't think so, but figured I'd ask! And perfect, eagerly awaiting the source! The engine is already incredible and once open source I am so excited about the possibilities. Definitely gonna throw money at you guys soon for all the awesome and hard work!
  18. I know you can have multiple shops, but is there a way to have multiple banks? Basically I want to make it so each city / hub has a 'Banker' and a separate bank, so if the player for example deposits resources in his bank in City 1, he has to go to the bank in City 1 to retrieve them as well.
  19. I plan to release a game in "alpha" or "limited" fashion for some testing stuff here in the upcoming weeks, and was wondering what the best way to approach the constant addition of tilesets / items / resources / graphics etc. Is there a way to require the user to somehow update their game files before they can connect to the server, or at least tell them they have to go download the new version to continue playing? Just don't want to risk a lot of players being confused when they see nothing
  20. Thank you jc, didn't think about doin it via 2 events. Gotta start thinking outside the box with how to do some of the more non linear things, I really appreciate it!
  21. Basically I want it so players can turn lights on and off. I don't see a way to connect the lights feature with the events feature. I found this dev video in which it's being done, but can't figure out how to replicate! Thank you!
  22. Noooo sorry. Assumed the engine was open source for some reason and thought there may be a way to code in something that would display player variables Sorry!
  23. Out of curiosity, if I wanted to try and code something like this myself at least temporarily in the short term...where would I start?
  24. Yep! Which is why I asked if there was an ETA New here so not sure how long between releases.
  25. This is the plan, but I don't believe that command is actually in the engine yet. I think all four of those are currently not in the engine and will be coming in Beta 4, which is what had me confused. I searched and came across this post and read the top and thought it was possible, then after trying for an hour in various ways realized I don't think it's actually in yet
×
×
  • Create New...