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eins

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  1. eins's post in Server Encountered An Error was marked as the answer   
    Update your .net Framework (or Mono version if you use a linux server).
    The requirement was updated to at least .Net 4.6.1 in Beta 5.
  2. eins's post in Sharing Game? was marked as the answer   
    Your question about "protecting your resources" has been answered here before: 
     
     
    tl;dr: No.
     
  3. eins's post in Need help creating an event. was marked as the answer   
    This is pretty simple.
     

     
    Create a event, under extras make it passable, hide the name, and use interaction freeze. Trigger on player touch.
    As commands just create your text box and then warp the player back.
    Voilà, done!
  4. eins's post in Can you make fights turn-based? was marked as the answer   
    No. This Engine is designed for games with Zelda-like combat. Turn based play does not really translate well into multiplayer rpgs.
  5. eins's post in account delete was marked as the answer   
    You will need use a software to open the SQLite database.
     
     
  6. eins's post in resize tileset was marked as the answer   
    Open in Paint, click resize, 200%?
     
    Or use Chronos Intersect Toolkit, it actually has a graphic resizer build in 
     
  7. eins's post in door was marked as the answer   
    Wait.... what? Why?
     
    Just make a Warp. Warp is under Attributes in the Editor.
  8. eins's post in About tile selection was marked as the answer   
    You can change that at the bottom of Server\resources\config.xml
    I actually played around with this a litte bit, and it seems to work fine for 16x16 tiles. The map height and width can also be increased to a maxium of 64 tiles, before running into a hardcoded limit.
     
    Please take note that this is not recommended tho. I guess it's not really tested and may break some things. There is even a big warning in the config.xml:
     
  9. eins's post in item durability was marked as the answer   
    No, i don't think thats possible without the source code.
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