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jcsnider

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  1. jcsnider's post in How to increase Spell damage? was marked as the answer   
    Spell damage will eventually scale with ability power. It currently does not. (Aka bug)
     
     
  2. jcsnider's post in How do I change player spawn locations? was marked as the answer   
    Open the Intersect Editor.
    Sign in with an admin/editor account.
    Open the class editor using the editors dropdown at the top.
    Select a class to edit.
    Finally click Open Visual Interface in the class editor in the Spawn Point area.
     
    Setting a spawn point for a class will make players of that class spawn there. All classes can have different spawn locations.
     
  3. jcsnider's post in how do i port the engine to unity was marked as the answer   
    That is not possible at this time. It is an idea that we are considering but that would require the source to be released (once we are out of beta) and tons of other code to be written for the Unity platform.
  4. jcsnider's post in Error in Intersect Engine was marked as the answer   
    Seems to be a problem with MonoGame or with your drivers. Try upgrading your drivers. If the issue continues you will have to wait until we get back into Intersect dev and can try the latest version of MonoGame.
  5. jcsnider's post in Instanced Maps was marked as the answer   
    Nope, not possible at this time.
  6. jcsnider's post in Paperdolls? was marked as the answer   
    You tell us.
     
    It was always my intention for the paperdoll graphics to be split into 16 frames no matter their size and then centered on the player sprite so you could infact have paperdolls that were larger and smaller than the characters themselves. (But using paperdolls of the same size would also work)
     
    This system might be a tad bit broken, if so we will have to look into fixing it as we move into beta.
  7. jcsnider's post in Eventing Seats was marked as the answer   
    Multiple elevated accounts will allow multiple users to edit events.
     
    Things to keep in mind. Only let one person edit a events on a particular map at a time. Other developers can work on events on different maps. Common events are similar. Make sure you don't have 2 people working on the save common event at the same time, but multiple people can design different common events concurrently.
     
    If you try to edit a map or the same event at the same time one of you will lose changes.
  8. jcsnider's post in How many maps is too many? was marked as the answer   
    I expect to eventually see games with thousands of maps and Intersect should be able to handle that no problem.
     
    Go ahead and work on your 784. If you run into performance trouble we will work with you to fix it up.
  9. jcsnider's post in Direction Block Players On Tiles? was marked as the answer   
    Sorry Colonello this is a feature I intentionally avoided. Pathfinding for NPCs and Events is important to us and it is also one of the most intensive processes within the server. In order to keep that running as quickly as possible I opted not to include directional based blocks to save it potentially significant work. 
  10. jcsnider's post in Pking was marked as the answer   
    Map morality should allow pking if it's set to normal and not allow it if it's set to safe. 
  11. jcsnider's post in Does the Day/Night system have days of the week ? was marked as the answer   
    Nope just hours of the day right now. It should be rather easy to expand upon once the source is out though.
  12. jcsnider's post in New releases? was marked as the answer   
    We'll get updates out as soon as we can. I'm back in school and simply have no time right now.
  13. jcsnider's post in Getting rid of "[Missing]" tilesets was marked as the answer   
    You can open the server/resources/intersect.db file in SQLite Browser, browse to the Tilesets table and simply remove the rows of the tilesets you no longer want to deal with. That is what I would suggest if you already have maps and content that you don't want to lose.
     
    I could program an interface to remove tilesets within the editor but it wouldn't be much simpler than using Sqlite Browser therefore I am going to recommend using Sqlite Browser to manually fix this problem for the time being and possibly revisit this post-release.
  14. jcsnider's post in Make specific maps smaller/bigger was marked as the answer   
    Sadly no. Intersect was never designed to allow porting from Eclipse based engines.  Because of the seamless mapping system we never had a good reason to allow dynamic map sizes. (It would actually be a massive headache to work with alongside seamless mapping)
     
    I would not expect this option to ever come about. Sorry!
  15. jcsnider's post in encode resource file was marked as the answer   
    You will have the ability to encrypt your graphics/resources from 99% of users once the source is released. In the meantime you can work on creating your game, designing your world, story, events, etc
  16. jcsnider's post in Port Forwarding Configured But Not Working! was marked as the answer   
    Try enabling the firewall on the router.
     
    When you check the port the Intersect server is running, correct?
  17. jcsnider's post in Sounds was marked as the answer   
    Sounds are .wav and Music is .mp3
  18. jcsnider's post in Talking to NPCs was marked as the answer   
    @Agoraphobic has promised that he will make a massive eventing guide at some point. In lieu of that at the moment I'll sort of explain.
     
    1. Open the map editor.
    2. Click the events tab
    3. Double click somewhere on the map to create your event.
    4. Double click in the graphic box to give your event a sprite.
    5. Setup your events movement options (random movement, slow movement/freq if you'd like)
    6. In the big list on the right double click on the first row.
    7. Click the Show Text command.
    8. Enter your dialogue.
    9. Add any further commands if desired.
    10. Save your event.
    11. Save your map.
    12. Login to game and interact with the event via left-click or e.
  19. jcsnider's post in Autotiles and map edges was marked as the answer   
    Make sure they are on the same layer on both maps. That "should" make it work in editor. Even if that is broken it will work in-game.
  20. jcsnider's post in Tilesets? was marked as the answer   
    You can add/remove content in the Client/Resources/ folder.
     
    Tilesets specifically are found at Client/Resources/Tilesets
  21. jcsnider's post in Attacking NPC's was marked as the answer   
    E or Left Click is both the attack/interact button. 
     
    Combat at formulas can definitively be changed once the source is released in a few months. 
  22. jcsnider's post in 2D turn based battles was marked as the answer   
    No this is not possible right now in Intersect. This can be custom coded when the source is released in a few months but that will require a lot of C# coding.
  23. jcsnider's post in MMORPG is possible with this engine? was marked as the answer   
    Yes. This is an MMORPG game engine. You can invite others to play your game once you have it designed and ready to distribute.
  24. jcsnider's post in Changing Sprite Animation Size was marked as the answer   
    Not without getting your hands on the source code and making changes.
     
    You can, however use various programs on the net to convert characters from one format to the other. 
     
    IE: Damians VX (3x4) to XP (4x4) converter - 
     
  25. jcsnider's post in I just did only updates 1.8 was marked as the answer   
    That error can be resolved by deleting mapcache.db in the Editor/Resources folder.
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