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Draken

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Everything posted by Draken

  1. Been gone for a while, mostly just hosting minecraft servers now days.

    1. Neeknog

      Neeknog

      I've dreamt of you every night since your departure...

  2. After never being able to have a decent internet Finally I have something halfway decent.

    1. Show previous comments  2 more
    2. Puppy

      Puppy

      I eat through 10gb in 1day xD

    3. Draken

      Draken

      lol yea thats how im doing it now :D lol.

       

    4. Draken

      Draken

      old 5097549329.png

       

      New 6319062261.png

  3. My profile pic is also my RL pic, took another real quick while im sitting here. dont ask about the shirt i need to do laundry lol.
  4. If you need to be on local host just make a copy of your client's folder and use that one with the right config file.
  5. You can host if you have a dynamic IP I have before you just need to go install No-IP. This way people dont have to get hamachi. I hate when people say just use Hamachi, I will never install that terrible software on any of my computers ever again. and here you go link to no ip just install that and get an account what it does is takes your dynmaic IP and gives it to the site which then changes it to a static ip such as play.game.minecraft or something to that effect. So players will only need the IP given from No-IP in the games client. https://www.noip.com/
  6. just saw you thing asking about blitz examples http://www.blitzbasic.com/gallery/gallery.php tons of them on their site.

  7. I personally found it a lot easier to understand than unity.
  8. Blitz3d is now free and opensource. For those who never used its. It's a 3d engine that is made to code games in blitzbasic language. It's an entity based laungage and is extremely easy to learn. Even though it is a 3d engine you can also make 2d games in it. You can get the engine here. http://www.blitzbasic.com/Community/posts.php?topic=107434 And I recommend you look over this guys tutorials. It's 12 lessons that will teach just about everything you will need to know to make a simple 3d game with 2d sprites. http://jnoodle.com/Blitz3D/ If you search on their main sight there are all types of free open source examples. Even has a few 3d mmo engines people have made and released the code to. I hope someone here finds this useful and gives this engine a shot. I would like to see what you come up with. For those that remember those 3d games I made back in the day with the random world gen with random trees where you played as a big ball with a face, I had no player models. This is the engine I used to make that. there is also BlitzMax if you want to go more 2d than 3d. it's also free and is here http://www.blitzbasic.com/Community/posts.php?topic=107435 Uses most of the same basic commands as blitz3d just has a few differences. I could see someone creating a 2d ORPG engine with this, If I understood networking I would attempt it. Also for those who want to try a server / client here is a great example code. Server source Client Code You cant see yourself when you get in game so it looks like you are not moving (uses arrow keys) but if you step backwards you can see a block. You can see other players as spheres if they join the server. With a name over them. also no chat system in it that would have to be coded.
  9. finished the city map. Next is to do all the buildings maps. I'm thinking about keeping max level around 30, in order to keep groups of pvp players from taking control of the server due to the size. Will also make it so multiple groups will need to go into areas to clear them out. So game play will be more based around doing small quest and hunting for parts to craft weapons or dealing drugs for cash.(hopefully dealing system doesnt break game economy too much) Keep in mind I'm mostly building this for me to have fun on. Build a small community around and maybe get a small team together for some of my other projects. I might add more cities to this game also later. Depends on if game gets popular and streets get over populated.
  10. You can use a controller now. Just find a program to map your keyboard keys to your controller. I recommend Xpadder from http://xpadder.com/
  11. Love your work, been really digging the urban / modern city music you have on the site and will be using them. If you have a splash screen I would like to add it to my game
  12. It has to do with the way the scrolling system works, I mean you could turn off scrolling and make each map load and not scroll but that wouldn't be great at all. I was having the same issue and ended up just making maps that are not used to fix the way it looks.
  13. Greetings everyone, I'm looking for someone to help finish my Main Menu. What I would like to do is add a nice large Pink Brain with a bite missing from it to the current background image I have made for it. It is for a zombie survival game if you are wondering why I need a brain. Original work only please, I do plan on using this and I don't want to get hit with copyright stuff. I just cant seem to draw a decent looking brain. Current Background
  14. Mapping has started Will be adding in car resources once I finsh all the items for loot so i can copy paste the and then just change the image it uses. Also things like dumpsters, trash cans, boxes graphics are done just not a resource yet. All streets are laid out now for the first city.
  15. No clue, I'm waiting for it myself lol.
  16. Only graphical not the position of the UI. Edit the files under Client and Editor\resources\gui also there is the Client and Editor\resources\languages so if you want to rename stats to something else etc.
  17. well the game i want to make will be a mmorpg just not the normal type that people think of. You still gain levels but you buy body parts which different parts upgrade different stats, also wanted to use like a scale model feature which will make the player larger and give more defense and hp so you could become a giant creature to murder other players. I had a lot of stuff planned for this and just seeing what you was doing I was thinking an eariler version might be possible to turn into this. Also no quest system in it or npc editor needed. all npcs will just need to be randomized parts and thrown in the world and all them to hunt for food / level themselves up. i dont know just saw what you was doing and could see how it could be possible. I just don't code much now days it drives me insane.
  18. Been looking at your 3d engine and was wondering if it might work for a project I've been wanting to start up again. I'm looking for an engine to make a 3d animal evolution game(how spore should have been) would not require to many features and would base the it more off the game from snes called E.V.O search for eden. Is your system using a random world gen or a height map or editor to raise / lower terrain?
  19. You don't have to use the graphics that come with the engine. People actually prefer if you make your own. And for your question about using models, you can always get a 3d model to sprite converter. I've used some of these before and they look nice, just have to buy them depending on animations / sprite size. And I was saying in order to protect your own graphics you will need to wait for the source code to be out so you can make it protect them. Until then anyone can edit the graphics.
  20. It is a 2d engine therefor it uses 2d graphics known as sprites which are just images. Using a model would make the engine a 3d engine. Graphic encryption is something you would need to add once the source is out to protect your images. They might add graphic encryption but I haven't heard anything about it.
  21. all i'm doing is adding a canvas effect to my graphics and changing the hue and lightness to them. Seems to be working a lot better than I would have expected XD. Added Resource List to first post. about to finish graphic updates and then get back to mapping. Found a name that isnt used for some other zombie game / book / movie therefor I nabbed it for now. Zombie sprites / player sprite / water tiles graphic update preview And yes I have no pants on still only a leather vest Sewers Example
  22. Well It's about time to start this topic. City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off. The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital. I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User . There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out. I plan on also making a full sewer system under the city. Graphic Update screen shot Basic Map Idea Resources and general idea how to harvest what they will give. Crafting basic idea still need to add number of objects to it Drugs
  23. updating my graphics again. Old and New image  123.png

  24. Draken

    [WIP] Life Forge

    lol people care more about the updates then the community I guess lol.
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