Alexoune001

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About Alexoune001

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  • Website URL
    https://www.drastalonline.fr

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  • Gender
    Male

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  • My Project
    Drastal Online
  1. I test on my other pc (desktop) and it works ..
  2. Hello, Thank you :), its seems to be settled I think, but when I compile, and I launch the client to connect, I choose my personal then the client closes and highlights me this code: Target.Draw (TmpSprite)
  3. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// The client and the publisher no longer want to start after updating the sources in relation to github .. And when I launch via the sources to test and locate the problem, I have no error messages, finally in the list of Visual Studio 2015 errors, I just have each type (renderwindow, sprite, texture) Is not defined .. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// To redo the problem, simply compile Sorry, I am basic French, so I use google translation to be able to report problems ^^
  4. @jcsnider Yes I still have the same problem, either in the main menu or in the game, the display bug is still present after having tried again on my laptop today
  5. And well let's say I do not know too much how this bug display arrives because this morning I was on my laptop PC, there was this bug, and now that I am on my desktop pc, I do not have this problem ..
  6. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I note this time, a bug display of the main menu and the client in game (see screenshot) :
  7. Hello, I just posted an error that is quite annoying that it is when you attack an NPC, the bug server and an error is displayed in the server that tells me to go into resource / errors.txt, And when I go in so to see the log of the error, here is what it tells me: PS: Sorry, I do not speak English very well, being belg who speaks French .. Thanks to google translation ^^' ----------------------------------------------------------------------------- Message :La référence d'objet n'est pas définie à une instance d'un objet.<br/> StackTrace : à Intersect_Server.Classes.Networking.PacketSender.SendPlayerDeath(Int32 index) dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketSender.cs:ligne 1532 à Intersect_Server.Classes.Entities.Player.Die(Boolean dropitems, Entity killer) dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:ligne 255 à Intersect_Server.Classes.Entities.Entity.TryAttack(Entity enemy, ProjectileBase isProjectile, Int32 isSpell, Int32 projectileDir) dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:ligne 822 à Intersect_Server.Classes.Entities.Npc.TryAttack(Entity enemy, ProjectileBase isProjectile, Int32 isSpell, Int32 projectileDir) dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Npc.cs:ligne 126 à Intersect_Server.Classes.Entities.Npc.Update() dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Npc.cs:ligne 418 à Intersect_Server.Classes.Maps.MapInstance.Update() dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:ligne 606 à Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:ligne 41 à Intersect_Server.Classes.MainClass.<>c.<Main>b__0_0() dans C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:ligne 75 à System.Threading.ThreadHelper.ThreadStart_Context(Object state) à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart() Date :08-01-17 13:36:04 ----------------------------------------------------------------------------- errors.log