Hello everyone, I have an error in the Intersect engine, when I open the client it's an error and closes, checking the log, the error that appears to me is this:
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Message :HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Parâmetro incorreto.
<br/>
StackTrace : Â em SharpDX.Result.CheckError()
  em SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
  em SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
  em Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
  em Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(BinaryReader reader, Boolean isVertexShader, Byte[] shaderBytecode)
  em Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
  em Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
  em Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
  em Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
  em Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
  em Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
  em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
  em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
  em Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
  em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
  em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
  em Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoShader..ctor(String shaderName, ContentManager content) na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoShader.cs:linha 43
  em Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoRenderer.LoadShader(String shaderName) na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoRenderer.cs:linha 413
  em Intersect_Client.Classes.Bridges_and_Interfaces.SFML.File_Management.MonoContentManager.LoadShaders() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\File Management\MonoContentManager.cs:linha 244
  em IntersectClientExtras.File_Management.GameContentManager.LoadAll() na C:\Users\JC Snider\Desktop\Intersect-Client-Extras\IntersectClientExtras\File Management\GameContentManager.cs:linha 87
  em Intersect_Client.Classes.Core.GameGraphics.InitGraphics() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameGraphics.cs:linha 103
  em Intersect_Client.Classes.Core.GameMain.Start() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameMain.cs:linha 51
  em Intersect_Client_MonoGame.Intersect.Initialize() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Intersect.cs:linha 80
  em Microsoft.Xna.Framework.Game.DoInitialize()
  em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
  em Microsoft.Xna.Framework.Game.Run()
  em Intersect_MonoGameDx.Program.Main() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:linha 19
Date :23/10/2016 21:09:31
Question
leoXP
Hello everyone, I have an error in the Intersect engine, when I open the client it's an error and closes, checking the log, the error that appears to me is this:
Â
Â
Â
Message :HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Parâmetro incorreto.
<br/>
StackTrace : Â em SharpDX.Result.CheckError()
  em SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
  em SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
  em Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
  em Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(BinaryReader reader, Boolean isVertexShader, Byte[] shaderBytecode)
  em Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
  em Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
  em Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
  em Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
  em Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
  em Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
  em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
  em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
  em Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
  em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
  em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
  em Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoShader..ctor(String shaderName, ContentManager content) na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoShader.cs:linha 43
  em Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoRenderer.LoadShader(String shaderName) na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoRenderer.cs:linha 413
  em Intersect_Client.Classes.Bridges_and_Interfaces.SFML.File_Management.MonoContentManager.LoadShaders() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\File Management\MonoContentManager.cs:linha 244
  em IntersectClientExtras.File_Management.GameContentManager.LoadAll() na C:\Users\JC Snider\Desktop\Intersect-Client-Extras\IntersectClientExtras\File Management\GameContentManager.cs:linha 87
  em Intersect_Client.Classes.Core.GameGraphics.InitGraphics() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameGraphics.cs:linha 103
  em Intersect_Client.Classes.Core.GameMain.Start() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameMain.cs:linha 51
  em Intersect_Client_MonoGame.Intersect.Initialize() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Intersect.cs:linha 80
  em Microsoft.Xna.Framework.Game.DoInitialize()
  em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
  em Microsoft.Xna.Framework.Game.Run()
  em Intersect_MonoGameDx.Program.Main() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:linha 19
Date :23/10/2016 21:09:31
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Does anyone have a solution?
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