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Sprites | Attack Animations


biosboy4

Question

I've been driving myself bonkers trying to figure out how to make the sprites attack something besides masking over it with an animation.

I haven't tried changing the spriteset during the attack since that seems really cumbersome overall.

Is there a better way(s)?

 

Thanks,

 

biosboy4

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If you really want to jerry-rig something I don't even know how you would go about it..... possible theories:

- Mask an animation over the player position after setting the sprite/paperdoll invisible (would require hundreds or thousands of animations)

- Use separate sprite sheets and swap them out on the fly
 

No clue man, I would honestly just use what you have available now and wait to implement this as it would be a bunch of wasted time in the long run.

 

EDIT: Zetasis has a decent theory as well... like I said sounds like a bunch of wasted time and something that could be implemented later... I'm sure the project has a lot more to focus on in the meantime considering the engine itself is only a year old :)

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