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Working with the Event editor


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Posted

I may be able to help but I'd have to see the full Event script. There are often conditional conflicts that cause this type of thing.

 

My first question would be are you using a condition in your Event? Something like "Player does NOT know Spell X". Because if so, the moment your player learns Spell X, the event would stop firing because it no longer fulfills the conditions.

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Posted
3 hours ago, Aesthetic said:

Возможно, я смогу помочь, но мне нужно будет просмотреть полный сценарий мероприятия. Часто возникают условные конфликты, которые вызывают подобные вещи.

 

Мой первый вопрос был бы таков: используете ли вы условие в своем Событии? Что-то вроде "Игрок НЕ знает заклинания X". Потому что если это так, то в тот момент, когда ваш игрок выучит заклинание X, событие перестанет срабатывать, потому что оно больше не соответствует условиям.

I don't understand you. I have not implemented such a system in my project. Or is this a standard feature of the engine?

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Posted
4 hours ago, Aesthetic said:

I may be able to help but I'd have to see the full Event script. There are often conditional conflicts that cause this type of thing.

 

My first question would be are you using a condition in your Event? Something like "Player does NOT know Spell X". Because if so, the moment your player learns Spell X, the event would stop firing because it no longer fulfills the conditions.

Oh, I just noticed that the message "You can't forget this spell" appeared in the chat. What does this mean?

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Posted
20 hours ago, Weylon Santana said:

Это означает, что заклинание связано. Снимите флажок "привязка", чтобы вы могли забыть об этом

https://prnt.sc/C9tX4Cxk2oMm

Thanks! And if there is a "binding", in the future there is no way to untie the spell?

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Posted
On 10/10/2022 at 12:14 PM, Castiel said:

I don't understand you. I have not implemented such a system in my project. Or is this a standard feature of the engine?

 

Conditionals are a standard feature of the engine, they check if switch is true or false, or if a variable is set to a certain number, to decide what to do.

 

As for bound spells, that just prevents the player from unlearning the spell via Right-Click. Event commands should still remove the spell.

 

If you have no conditionals at all, then the script should be working, but it's hard to tell without knowledge of all the moving pieces in the script.

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Posted

Just to be clear - events do NOT allow you to remove Bound spells from players.
Though an enhancement request should be made to have it implemented, as it seems most logical.
 

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