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Eridonis

Trap Visuals?

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For a trap to work, how does one exactly get a trap to display on the ground? Or make it that people can actually see the traps?

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Cast animation? only if you are casting correct? - Unless? I make an animation last for more then the cast time. Then you have a effect just lingering till the time of the trap is complete. Now I have to see if that works.

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You can use cast animation for people to see the traps;

However, when people get on the trap, the "cast" animation just lay there even after being activated, so it looks very strange, this spell should have an "Unactivated state" and an "activated stated", also with some radius aoe.

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