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Paperdoll Bug Question


Angaro

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0502cc7b2b6b3826dce981df8c40295c.png

This is my base sprite. Nothing strange.

But when I tried to put on the armor, created via the official community generator, it appeared slightly shifted down.

f1052d29204a58636383aa04d86b4d6b.png

So I tried to apply the basic character sprite to the armor paperdoll. It is wrong despite having been set correctly in the class section.

Please help me, I tried to change paperdoll etc. several times.

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Not a bug, just bad positioning. Paperdoll works fine

 

1. Your paperdoll should only be the image of the item, not the sprite and image (thats what your last image looks like)

2. The paperdoll sprite sheet must be the same size as the sprite sheet and positioned correctly

3. Make sure ordering in config is correct for paperdoll (which paperdoll layer comes first and laps ontop of next layer)

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9 minutes ago, Ainz Ooal Gown said:

Not a bug, just bad positioning. Paperdoll works fine

 

1. Your paperdoll should only be the image of the item, not the sprite and image (thats what your last image looks like)

2. The paperdoll sprite sheet must be the same size as the sprite sheet and positioned correctly

3. Make sure ordering in config is correct for paperdoll (which paperdoll layer comes first and laps ontop of next layer)


Thanks for the answer!

1) I know that I have to use only the sprite of the tool, that was a test to show you that in the preview everything worked.
2) The size is the same.
3) I have to take a look at the file, but I don't quite understand what you mean. I have opened the file here but I don't know what data to change.

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55 minutes ago, Angaro said:


Thanks for the answer!

1) I know that I have to use only the sprite of the tool, that was a test to show you that in the preview everything worked.
2) The size is the same.
3) I have to take a look at the file, but I don't quite understand what you mean. I have opened the file here but I don't know what data to change.

 

1. Cool np

2. If size is the same, then make sure positioning is correct. I use photoshop and open the sprite, add a new layer, do item paperdoll on a new layer, then hide the sprite layer to only leave the item paperdoll layer and save. That way the positioning is correct.

3. Server > Resources > Config:

Spoiler

  "Equipment": {
    "Paperdoll": {
      "Down": [
        "Player",
        "Back",
        "Amulet",
        "Legs",
        "Body",
        "Head",
        "Gloves",
        "Feet",
        "Main Hand",
        "Off Hand",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ],
      "Left": [
        "Player",
        "Legs",
        "Body",
        "Head",
        "Amulet",
        "Gloves",
        "Feet",
        "Back",
        "Main Hand",
        "Off Hand",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ],
      "Right": [
        "Player",
        "Legs",
        "Body",
        "Head",
        "Amulet",
        "Gloves",
        "Feet",
        "Back",
        "Main Hand",
        "Off Hand",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ],
      "Up": [
        "Player",
        "Head",
        "Legs",
        "Body",
        "Amulet",
        "Gloves",
        "Main Hand",
        "Off Hand",
        "Feet",
        "Back",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ]
    },

 

The higher up the list means that paperdoll part will be behind the lower ones.

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12 minutes ago, Ainz Ooal Gown said:

 

1. Cool np

2. If size is the same, then make sure positioning is correct. I use photoshop and open the sprite, add a new layer, do item paperdoll on a new layer, then hide the sprite layer to only leave the item paperdoll layer and save. That way the positioning is correct.

3. Server > Resources > Config:

  Hide contents

  "Equipment": {
    "Paperdoll": {
      "Down": [
        "Player",
        "Back",
        "Amulet",
        "Legs",
        "Body",
        "Head",
        "Gloves",
        "Feet",
        "Main Hand",
        "Off Hand",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ],
      "Left": [
        "Player",
        "Legs",
        "Body",
        "Head",
        "Amulet",
        "Gloves",
        "Feet",
        "Back",
        "Main Hand",
        "Off Hand",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ],
      "Right": [
        "Player",
        "Legs",
        "Body",
        "Head",
        "Amulet",
        "Gloves",
        "Feet",
        "Back",
        "Main Hand",
        "Off Hand",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ],
      "Up": [
        "Player",
        "Head",
        "Legs",
        "Body",
        "Amulet",
        "Gloves",
        "Main Hand",
        "Off Hand",
        "Feet",
        "Back",
        "Device",
        "Belt",
        "Ring",
        "Shoulders",
        "Arm Guards",
        "Attachment",
        "Magazine"
      ]
    },

 

The higher up the list means that paperdoll part will be behind the lower ones.

 

At this point I think it's a positioning problem, but my question is why?

I used the official Intersect Sprite Generator, shouldn't it automatically render to the right size without this kind of shifting?

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41 minutes ago, Angaro said:

 

At this point I think it's a positioning problem, but my question is why?

I used the official Intersect Sprite Generator, shouldn't it automatically render to the right size without this kind of shifting?

 

I've never used the Intersect Sprite Generator so not sure sorry so not sure. 

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6 hours ago, Joyce said:

Are you perhaps using the sprite files used to do entity animations in Beta 6.2? Those are slightly larger than regular sprite files provided with the engine.

 

I tried to use both those provided by 6.2 and the new ones created with the generator.

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