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I'm trying to do something similar to what we see in Albion online, that when the player equips a certain item he receives certain abilities.

I know I could do it for Event Item, but it is a consumable item and the idea is that it will be equipable in the character.

Any idea how you could accomplish this?

10 answers to this question

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  • 1
Posted
2 hours ago, SkyZero said:

I'm trying to do something similar to what we see in Albion online, that when the player equips a certain item he receives certain abilities.

I know I could do it for Event Item, but it is a consumable item and the idea is that it will be equipable in the character.

Any idea how you could accomplish this?

 

4 minutes ago, Mapyo said:

 

This seems like something you'll have to wait for source to do.
I do know what you mean though and it does seem cool. GuildWars 2 does this same thing.


This is possible with events as I have this in my game. Just have to explore event commands and possibilities. If a few people are after this I will do a tutorial.

  • 1
Posted

It’s pretty simple really, it doesn’t replace or add to hot at but replaces the skills/abilities based on the weapon or item equip. As well as makes sure skill can only be used with item equipped. That should be a give away lol.

 

if I get time tomorrow after work I’ll do a tutorial as I’m in a good load for 6.1 released haha

  • 0
Posted
2 hours ago, SkyZero said:

I'm trying to do something similar to what we see in Albion online, that when the player equips a certain item he receives certain abilities.

I know I could do it for Event Item, but it is a consumable item and the idea is that it will be equipable in the character.

Any idea how you could accomplish this?

 

This seems like something you'll have to wait for source to do.
I do know what you mean though and it does seem cool. GuildWars 2 does this same thing.

  • 0
Posted (edited)
1 minute ago, Ainz Ooal Gown said:

 


This is possible with events as I have this in my game. Just have to explore event commands and possibilities. If a few people are after this I will do a tutorial.

I would love to see how you pull that off.

 

EDIT: sorry if that sounds "cocky" didnt intend for that.

Edited by Mapyo
  • 0
Posted
11 hours ago, SkyZero said:

 

 

 

that's exactly it, could you teach how to do it?

I mean... There's events in this engine.

You have events that can learn spells and take spells away and you have events that can check certain conditions.

 

You put these together in a certain order, use some

HywxgEV.gif

and voila!!

 

Pseudo events:

 

Autorun, OnLogin -> how/when you would like to give the player the skill

 

if <weapon> is equipped > teach spell

else > take spell

  • 0
Posted
On 2/16/2020 at 9:40 PM, SkyZero said:

I'm trying to do something similar to what we see in Albion online, that when the player equips a certain item he receives certain abilities.

I know I could do it for Event Item, but it is a consumable item and the idea is that it will be equipable in the character.

Any idea how you could accomplish this?

 

Here you go mate a simple tutorial :D

 

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