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Intersect Editor CPU 100%


Worldofjimmy

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tl;dr: Yes it is normal.

The editor runs a tight-loop just like the client because it's always using 1 full thread to handle rendering, content management and network logic.

Any actively rendered game will always use at least one full core.

It is using 100% of 1 CPU (or more specifically it's using 100% of 1 core) but you're on a 6-core CPU so it's only using 16% (which is why your utilization is at 20% instead of 100%).

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14 hours ago, panda said:

tl;dr: Yes it is normal.

The editor runs a tight-loop just like the client because it's always using 1 full thread to handle rendering, content management and network logic.

Any actively rendered game will always use at least one full core.

It is using 100% of 1 CPU (or more specifically it's using 100% of 1 core) but you're on a 6-core CPU so it's only using 16% (which is why your utilization is at 20% instead of 100%).

Thank you Panda for explanation, I was getting worried something was wrong. :) 

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