Guest Posted September 9, 2019 Posted September 9, 2019 @jcsnider do we have to keep all the current credits within the credits section? Or can we wipe them and make them only our own?
1 jcsnider Posted September 9, 2019 Posted September 9, 2019 They are engine credits by default. And are meant to be modified. You can shuffle things around. Make all the engine stuff really small, give different titles/spacing, whatever.Â
1 jcsnider Posted September 9, 2019 Posted September 9, 2019 It's case by case. Intersect licensing doesn't require that you credit us. The special thanks to MonoGame, the testing teams, etc are all not required.  Everything else depends on what you use, for example, if you use any of Eric Matyas music you must credit him.  For everything else you should look at the applicable licenses linked here and decide what's appropriate based on what you're using. https://github.com/AscensionGameDev/Intersect-Assets/blob/master/README.md#licensing  General rule of thumb is that if you're using someone's work, even if not required, you should credit them, not doing so is pretty shitty. Worldofjimmy, Sweet Candy and Shilo 3
1 Khaikaa Posted September 9, 2019 Posted September 9, 2019 why not to have both credits for the engine AND the game? Sweet Candy 1
0 Guest Posted September 9, 2019 Posted September 9, 2019 7 minutes ago, jcsnider said: General rule of thumb is that if you're using someone's work, even if not required, you should credit them, not doing so is pretty shitty.  I was going to credit the stuff that I used obviously whether required or not, but the credits seem like they're credits for the Engine not my game
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@jcsnider do we have to keep all the current credits within the credits section? Or can we wipe them and make them only our own?
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