Garlic Posted November 7, 2018 Posted November 7, 2018 After testing out defense, 4 defense vs 8 defense have absolutely no difference. Is there a solution to this? Also, is lifesteal broken too?
0 OniSensei Posted November 7, 2018 Posted November 7, 2018 if your stats are low you wont see much difference if at all in the damage done/recieved, with low stats you need a dmg modifier of at least 10 or more to see a difference.Â
0 Garlic Posted November 7, 2018 Author Posted November 7, 2018 4 minutes ago, defaultx said: if your stats are low you wont see much difference if at all in the damage done/recieved, with low stats you need a dmg modifier of at least 10 or more to see a difference.  So 8 defense won't negate damage from something that deals a 3 base?
0 Khaikaa Posted November 7, 2018 Posted November 7, 2018 1 minute ago, Garlic said: Â So 8 defense won't negate damage from something that deals a 3 base? Have you checked your current damage formulas?
0 Garlic Posted November 7, 2018 Author Posted November 7, 2018 I am also having issues with NPC regeneration but don't see a way to fix that. They're regenerating while people are in combat with them, and at a fast rate.
0 Garlic Posted November 7, 2018 Author Posted November 7, 2018 1 minute ago, Khaikaa said: Have you checked your current damage formulas? <Formulas> <PhysicalDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2) * (100 / (100 + V_Defense))</PhysicalDamage>  <MagicDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2) * (100 / (100 + V_MagicResist))</MagicDamage> <TrueDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2)</TrueDamage> </Formulas> My formulas.  I don't even seem to have anything regarding defense.
0 Khaikaa Posted November 7, 2018 Posted November 7, 2018 As you can see in your formulas, a difference of 4 points in defense doesn't make any difference. You have to adjust them as you need.
0 Garlic Posted November 7, 2018 Author Posted November 7, 2018 Just now, Khaikaa said: As you can see in your formulas, a difference of 4 points in defense doesn't make any difference. You have to adjust them as you need. Â If I wanted something with 3 damage to deal 2 damage with you having 8 defense, what would I adjust that 100 to be? If it's possible to cause the defense to negate a % of damage instead of a flat amount that'd be ideal, but otherwise I'd like to be able to make it so 1 defense could negate say, .25 damage, meaning you'd have to put 8 defense to negate 2 damage. Does this make sense? lol. Â Â Do you also have any idea about regeneration? NPCs regen way too quickly and I need to fix that.
0 OniSensei Posted November 7, 2018 Posted November 7, 2018 Just now, Garlic said: Â If I wanted something with 3 damage to deal 2 damage with you having 8 defense, what would I adjust that 100 to be? If it's possible to cause the defense to negate a % of damage instead of a flat amount that'd be ideal, but otherwise I'd like to be able to make it so 1 defense could negate say, .25 damage, meaning you'd have to put 8 defense to negate 2 damage. Does this make sense? lol. Â Â Do you also have any idea about regeneration? NPCs regen way too quickly and I need to fix that. Â Here are my formulas. <PhysicalDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255))</PhysicalDamage> <MagicDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255))</MagicDamage> <TrueDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.5) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255))</TrueDamage> Â And i am unsure of the NPC's regenerating health really quickly sorry.
0 Garlic Posted November 7, 2018 Author Posted November 7, 2018 1 minute ago, defaultx said: Â Here are my formulas. <PhysicalDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255))</PhysicalDamage> <MagicDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255))</MagicDamage> <TrueDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.5) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255))</TrueDamage> Â And i am unsure of the NPC's regenerating health really quickly sorry. Â Is this straight from yours or a modified version of mine? I noticed there's no longer a low of .8 on there, but thank you.
0 OniSensei Posted November 7, 2018 Posted November 7, 2018 Just now, Garlic said: Â Is this straight from yours or a modified version of mine? I noticed there's no longer a low of .8 on there, but thank you. theyre all modified versions of what comes with the default client, mine is pretty different from yours.
0 StalysRex Posted November 12, 2018 Posted November 12, 2018 Here is thread regarding formulas and defense. You might find something useful in it. Â Â
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Garlic
After testing out defense, 4 defense vs 8 defense have absolutely no difference. Is there a solution to this? Also, is lifesteal broken too?
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