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Resources optimization


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Does resource placing mean extra server/client memory/resources usage? For example, if I design a forest and all trees are resources(so player can interact with them), should I let all trees as resources(even when the player can't reach some of them) or should I delete the unused trees and draw them as tiles?

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Posted

Definitely better if all inaccessible resources are map tiles. 

 

Resources do take up some memory on the server and require some extra work to render on the client since the map renders are cached and resources are not.

 

That being said we understand a lot of people are going to use resources everywhere instead of creating trees and stuff from tiles, that’s okay, it’s optomized fairly well and will be optimized even more in B6. 

 

 

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